A game about forced loneliness, made by TACStudios
at master 32 lines 807 B view raw
1using UnityEngine; 2 3namespace UnityEngine.U2D.Animation 4{ 5 /// <summary> 6 /// Asset representing character's Skeleton. 7 /// </summary> 8 public class SkeletonAsset : ScriptableObject 9 { 10 [SerializeField] 11 private SpriteBone[] m_SpriteBones; 12 13 /// <summary> 14 /// Allows to get Skeleton bones. 15 /// </summary> 16 /// <returns>Skeleton's SpriteBone array.</returns> 17 public SpriteBone[] GetSpriteBones() 18 { 19 return m_SpriteBones; 20 } 21 22 /// <summary> 23 /// Allows to set new Skeleton bones. 24 /// </summary> 25 /// <param name="spriteBones">New SpriteBone array.</param> 26 public void SetSpriteBones(SpriteBone[] spriteBones) 27 { 28 m_SpriteBones = spriteBones; 29 } 30 } 31} 32