A game about forced loneliness, made by TACStudios
at master 17 lines 387 B view raw
1namespace UnityEngine.U2D.Animation 2{ 3 // Component to store id of a SpriteBone so that it can be bind back when needed 4 [AddComponentMenu("")] 5 internal class Bone : MonoBehaviour 6 { 7 [SerializeField] 8 [HideInInspector] 9 string m_Guid; 10 11 public string guid 12 { 13 get => m_Guid; 14 set => m_Guid = value; 15 } 16 } 17}