A game about forced loneliness, made by TACStudios
1namespace UnityEngine.U2D.Animation
2{
3 // Component to store id of a SpriteBone so that it can be bind back when needed
4 [AddComponentMenu("")]
5 internal class Bone : MonoBehaviour
6 {
7 [SerializeField]
8 [HideInInspector]
9 string m_Guid;
10
11 public string guid
12 {
13 get => m_Guid;
14 set => m_Guid = value;
15 }
16 }
17}