A game about forced loneliness, made by TACStudios
at master 173 lines 13 kB view raw
1using UnityEngine; 2 3namespace UnityEditor.U2D.Animation 4{ 5 internal static class TextContent 6 { 7 // Undo 8 public static string setMode = "Set Mode"; 9 public static string setTool = "Set Tool"; 10 public static string pasteData = "Paste Data"; 11 public static string generateGeometry = "Generate Geometry"; 12 public static string generateWeights = "Generate Weights"; 13 public static string normalizeWeights = "Normalize Weights"; 14 public static string clearWeights = "Clear Weights"; 15 public static string restorePose = "Restore Pose"; 16 public static string pivotPose = "Pivot Pose"; 17 public static string selection = "Selection"; 18 public static string clearSelection = "Clear Selection"; 19 public static string editWeights = "Edit Weights"; 20 public static string boneName = "Bone Name"; 21 public static string boneDepth = "Bone Depth"; 22 public static string boneColor = "Bone Color"; 23 public static string rotateBone = "Rotate Bone"; 24 public static string moveBone = "Move Bone"; 25 public static string colorBoneChanged = "Bone Color"; 26 public static string freeMoveBone = "Free Move Bone"; 27 public static string moveJoint = "Move Joint"; 28 public static string moveEndPoint = "Move End Point"; 29 public static string boneLength = "Bone Length"; 30 public static string createBone = "Create Bone"; 31 public static string splitBone = "Split Bone"; 32 public static string removeBone = "Remove Bone"; 33 public static string moveVertices = "Move Vertices"; 34 public static string createVertex = "Create Vertex"; 35 public static string createEdge = "Create Edge"; 36 public static string splitEdge = "Split Edge"; 37 public static string removeEdge = "Remove Edge"; 38 public static string removeVertices = "Remove Vertices"; 39 public static string selectionChange = "Selection Change"; 40 public static string boneVisibility = "Bone Visibility"; 41 public static string setParentBone = "Set Parent Bone"; 42 public static string visibilityChange = "VisibilityChange"; 43 public static string boneSelection = "Bone Selection"; 44 public static string expandBones = "Expand Bones"; 45 public static string meshVisibility = "Mesh Visibility"; 46 public static string meshOpacity = "Mesh Opacity"; 47 public static string opacityChange = "Opacity Change"; 48 public static string spriteVisibility = "SpriteVisibility"; 49 public static string visibilityTab = "Visibility Tab"; 50 public static string addBoneInfluence = "Add Bone Influence"; 51 public static string removeBoneInfluence = "Remove Bone Influence"; 52 public static string reorderBoneInfluence = "Reorder Bone Influence"; 53 public static string addSpriteInfluence = "Add Sprite Influence"; 54 public static string removeSpriteInfluence = "Remove Sprite Influence"; 55 public static string spriteSelection = "Sprite selection"; 56 public static string pivotChanged = "Pivot changed"; 57 58 // Tooltips 59 public static string visibilityIconTooltip = L10n.Tr("Visibility tool"); 60 public static string characterIconTooltip = L10n.Tr("Restore bind pose"); 61 public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode"); 62 public static string copyTooltip = L10n.Tr("Copy"); 63 public static string pasteTooltip = L10n.Tr("Paste"); 64 public static string onTooltip = L10n.Tr("On"); 65 public static string offTooltip = L10n.Tr("Off"); 66 public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite"); 67 public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite"); 68 public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone"); 69 public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone"); 70 71 // Horizontal tool bar button txt 72 public static string visibilityIconText = L10n.Tr("Visibility"); 73 public static string spriteSheetIconText = L10n.Tr("Sprite Sheet"); 74 public static string copyText = L10n.Tr("Copy"); 75 public static string pasteText = L10n.Tr("Paste"); 76 77 // Settings 78 public static string selectedOutlineColor = L10n.Tr("Selected Outline Color"); 79 public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size"); 80 public static string boneOutlineSize = L10n.Tr("Bone Outline Size"); 81 public static string showSpriteMeshOverwriteWarning = L10n.Tr("Mesh Overwrite Warning"); 82 public static string showSpriteMeshOverwriteWarningTip = L10n.Tr("Log warning message when Skinning Editor is overwriting custom outline mesh."); 83 84 // Sprite Library 85 public static string categoryList = L10n.Tr("Category List"); 86 public static string category = L10n.Tr("Category"); 87 public static string label = L10n.Tr("Label"); 88 public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead."); 89 public static string spriteLibraryNoAssetSelected = L10n.Tr("Select a Sprite Library Asset in your Project window.\n\nNew Sprite Library Assets can be created from the asset creation menu:\nAsset > Create > 2D > Sprite Library Asset"); 90 public static string spriteCategoryColumnEmpty = L10n.Tr("To start creating categories drag and drop Sprites or Sprite Texture assets or select the '+' button."); 91 public static string spriteLabelColumnEmpty = L10n.Tr("To start creating labels drag and drop Sprites or Sprite Texture or select the '+' button."); 92 public static string spriteCategoryMultiSelect = L10n.Tr("Multiple Categories selected."); 93 public static string spriteCategoryNoSelection = L10n.Tr("No Categories selected."); 94 public static string spriteLibraryRevertMessage = L10n.Tr("There are some unsaved changes, are you sure you want to revert them?"); 95 public static string spriteLibraryMainLibraryTooltip = L10n.Tr("This field is optional. By linking a Main Library, this Sprite Library becomes a Variant of the Main Library allowing it to reference all the Main Library’s Categories."); 96 public static string spriteLibraryCategoriesTooltip = L10n.Tr("A container to organize the Labels. The Category must be unique from other Categories in the same Sprite Library or Sprite Library hierarchy."); 97 public static string spriteLibraryLabelsTooltip = L10n.Tr("Label contains a Sprite reference. Name has to be unique."); 98 public static string spriteLibraryAddCategoryTooltip = L10n.Tr("Click here to add a new Category."); 99 public static string spriteLibraryAddCategoryTooltipNotAvailable = L10n.Tr("Cannot create new Category with search filter selected."); 100 public static string spriteLibraryAddLabelTooltip = L10n.Tr("Click here to add a new Label."); 101 public static string spriteLibraryAddLabelTooltipNotAvailable = L10n.Tr("Cannot create new Label with search filter selected."); 102 public static string spriteLibraryLocalCategoryTooltip = L10n.Tr("Local Categories exits only in this Sprite Library Asset."); 103 public static string spriteLibraryInheritedCategoryTooltip = L10n.Tr("Inherited Categories come from the Main Library Asset. Their Labels can be overriden in the Labels tab."); 104 public static string spriteLibraryCreateCategory = L10n.Tr("Create new Category"); 105 public static string spriteLibraryRenameCategory = L10n.Tr("Rename Category"); 106 public static string spriteLibraryDeleteCategories = L10n.Tr("Delete Selected Categories"); 107 public static string spriteLibraryCreateLabel = L10n.Tr("Create new Label"); 108 public static string spriteLibraryRenameLabel = L10n.Tr("Rename Label"); 109 public static string spriteLibraryDeleteLabels = L10n.Tr("Delete Selected Labels"); 110 public static string spriteLibraryShowLabel = L10n.Tr("Show Label Location"); 111 public static string spriteLibraryRevertLabels = L10n.Tr("Revert Selected Overrides"); 112 public static string spriteLibraryRevertAllLabels = L10n.Tr("Revert All Overrides"); 113 public static string spriteLibrarySetMainLibrary = L10n.Tr("Set Main Library"); 114 public static string spriteLibrarySelectCategories = L10n.Tr("Select Categories"); 115 public static string spriteLibrarySelectLabels = L10n.Tr("Select Labels"); 116 public static string spriteLibraryReorderCategories = L10n.Tr("Reorder Categories"); 117 public static string spriteLibraryReorderLabels = L10n.Tr("Reorder Labels"); 118 public static string spriteLibrarySetLabelSprite = L10n.Tr("Set Label's Sprite"); 119 public static string spriteLibraryAddDataToCategories = L10n.Tr("Add data to Categories"); 120 public static string spriteLibraryAddDataToLabels = L10n.Tr("Add data to Labels"); 121 public static string spriteLibraryCreateNewAsset = L10n.Tr("Create new Sprite Library Asset"); 122 public static string spriteLibraryCreateTitle = L10n.Tr("New Sprite Library Asset"); 123 public static string spriteLibraryCreateMessage = L10n.Tr("Create a new Sprite Library Asset"); 124 125 // Sprite Resolver 126 public static readonly string emptyCategory = L10n.Tr("Category is Empty"); 127 public static readonly string noCategory = L10n.Tr("No Category"); 128 public static readonly string spriteSwapSelectSpriteResolver = L10n.Tr("Select any Game Object(s) with the Sprite Resolver component in the Scene to start Sprite Swapping."); 129 public static readonly string spriteSwapFilterDescription = L10n.Tr("Filters out single-label Sprite Resolvers"); 130 public static readonly string spriteSwapLockDescription = L10n.Tr("Locks the current selection"); 131 public static readonly string spriteSwapResetThumbnailSize = L10n.Tr("Resets the Label thumbnail to its default size"); 132 public static readonly string spriteSwapThumbnailSlider = L10n.Tr("Sets the Label thumbnail size"); 133 public static readonly string spriteSwapFilteredContent = L10n.Tr("Filtered Content"); 134 135 // Other 136 public static string savePopupTitle = L10n.Tr("Unsaved changes"); 137 public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?"); 138 public static string savePopupOptionYes = L10n.Tr("Yes"); 139 public static string savePopupOptionNo = L10n.Tr("No"); 140 public static string generatingOutline = L10n.Tr("Generating Outline"); 141 public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry"); 142 public static string subdividingGeometry = L10n.Tr("Subdividing Geometry"); 143 public static string generatingWeights = L10n.Tr("Generating Weights"); 144 public static string restorePoseLocalized = L10n.Tr("Restore Pose"); 145 public static string vertexWeight = L10n.Tr("Vertex Weight"); 146 public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex"); 147 public static string bone = L10n.Tr("Bone"); 148 public static string depth = L10n.Tr("Depth"); 149 public static string color = L10n.Tr("Color"); 150 public static string sprite = L10n.Tr("Sprite"); 151 public static string name = L10n.Tr("Name"); 152 public static string none = L10n.Tr("None"); 153 public static string size = L10n.Tr("Size"); 154 public static string noSpriteSelected = L10n.Tr("No sprite selected"); 155 public static string weightSlider = L10n.Tr("Weight Slider"); 156 public static string weightBrush = L10n.Tr("Weight Brush"); 157 public static string generateAll = L10n.Tr("Generate All"); 158 public static string generate = L10n.Tr("Generate"); 159 public static string mode = L10n.Tr("Mode"); 160 public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment"); 161 public static string boneToolTip = L10n.Tr("The bone that is affecting"); 162 public static string pivot = L10n.Tr("Pivot"); 163 164 public static string noBoneSelected = L10n.Tr("No bone selected"); 165 public static string boneInfluences = L10n.Tr("Bone Influences"); 166 public static string influencedSprites = L10n.Tr("Sprite Influences"); 167 168 // Error messages 169 public static string copyIncorrectNumberOfSprites = L10n.Tr("Cannot paste Sprites ({0}) from the source, because the target has a different number of Sprites ({1})."); 170 public static string spriteMeshOverwriteWarning = L10n.Tr("{0} has custom outline defined. The Sprite's mesh will be overwritten by the mesh defined in Skinning Editor."); 171 public static string boneWeightsNotSumZeroWarning = L10n.Tr("Sprite {0} contains bone weights which sum zero or are not normalized. To avoid visual artifacts please consider fixing them."); 172 } 173}