A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.U2D.Animation
4{
5 internal static class TextContent
6 {
7 // Undo
8 public static string setMode = "Set Mode";
9 public static string setTool = "Set Tool";
10 public static string pasteData = "Paste Data";
11 public static string generateGeometry = "Generate Geometry";
12 public static string generateWeights = "Generate Weights";
13 public static string normalizeWeights = "Normalize Weights";
14 public static string clearWeights = "Clear Weights";
15 public static string restorePose = "Restore Pose";
16 public static string pivotPose = "Pivot Pose";
17 public static string selection = "Selection";
18 public static string clearSelection = "Clear Selection";
19 public static string editWeights = "Edit Weights";
20 public static string boneName = "Bone Name";
21 public static string boneDepth = "Bone Depth";
22 public static string boneColor = "Bone Color";
23 public static string rotateBone = "Rotate Bone";
24 public static string moveBone = "Move Bone";
25 public static string colorBoneChanged = "Bone Color";
26 public static string freeMoveBone = "Free Move Bone";
27 public static string moveJoint = "Move Joint";
28 public static string moveEndPoint = "Move End Point";
29 public static string boneLength = "Bone Length";
30 public static string createBone = "Create Bone";
31 public static string splitBone = "Split Bone";
32 public static string removeBone = "Remove Bone";
33 public static string moveVertices = "Move Vertices";
34 public static string createVertex = "Create Vertex";
35 public static string createEdge = "Create Edge";
36 public static string splitEdge = "Split Edge";
37 public static string removeEdge = "Remove Edge";
38 public static string removeVertices = "Remove Vertices";
39 public static string selectionChange = "Selection Change";
40 public static string boneVisibility = "Bone Visibility";
41 public static string setParentBone = "Set Parent Bone";
42 public static string visibilityChange = "VisibilityChange";
43 public static string boneSelection = "Bone Selection";
44 public static string expandBones = "Expand Bones";
45 public static string meshVisibility = "Mesh Visibility";
46 public static string meshOpacity = "Mesh Opacity";
47 public static string opacityChange = "Opacity Change";
48 public static string spriteVisibility = "SpriteVisibility";
49 public static string visibilityTab = "Visibility Tab";
50 public static string addBoneInfluence = "Add Bone Influence";
51 public static string removeBoneInfluence = "Remove Bone Influence";
52 public static string reorderBoneInfluence = "Reorder Bone Influence";
53 public static string addSpriteInfluence = "Add Sprite Influence";
54 public static string removeSpriteInfluence = "Remove Sprite Influence";
55 public static string spriteSelection = "Sprite selection";
56 public static string pivotChanged = "Pivot changed";
57
58 // Tooltips
59 public static string visibilityIconTooltip = L10n.Tr("Visibility tool");
60 public static string characterIconTooltip = L10n.Tr("Restore bind pose");
61 public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode");
62 public static string copyTooltip = L10n.Tr("Copy");
63 public static string pasteTooltip = L10n.Tr("Paste");
64 public static string onTooltip = L10n.Tr("On");
65 public static string offTooltip = L10n.Tr("Off");
66 public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite");
67 public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite");
68 public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone");
69 public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone");
70
71 // Horizontal tool bar button txt
72 public static string visibilityIconText = L10n.Tr("Visibility");
73 public static string spriteSheetIconText = L10n.Tr("Sprite Sheet");
74 public static string copyText = L10n.Tr("Copy");
75 public static string pasteText = L10n.Tr("Paste");
76
77 // Settings
78 public static string selectedOutlineColor = L10n.Tr("Selected Outline Color");
79 public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size");
80 public static string boneOutlineSize = L10n.Tr("Bone Outline Size");
81 public static string showSpriteMeshOverwriteWarning = L10n.Tr("Mesh Overwrite Warning");
82 public static string showSpriteMeshOverwriteWarningTip = L10n.Tr("Log warning message when Skinning Editor is overwriting custom outline mesh.");
83
84 // Sprite Library
85 public static string categoryList = L10n.Tr("Category List");
86 public static string category = L10n.Tr("Category");
87 public static string label = L10n.Tr("Label");
88 public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead.");
89 public static string spriteLibraryNoAssetSelected = L10n.Tr("Select a Sprite Library Asset in your Project window.\n\nNew Sprite Library Assets can be created from the asset creation menu:\nAsset > Create > 2D > Sprite Library Asset");
90 public static string spriteCategoryColumnEmpty = L10n.Tr("To start creating categories drag and drop Sprites or Sprite Texture assets or select the '+' button.");
91 public static string spriteLabelColumnEmpty = L10n.Tr("To start creating labels drag and drop Sprites or Sprite Texture or select the '+' button.");
92 public static string spriteCategoryMultiSelect = L10n.Tr("Multiple Categories selected.");
93 public static string spriteCategoryNoSelection = L10n.Tr("No Categories selected.");
94 public static string spriteLibraryRevertMessage = L10n.Tr("There are some unsaved changes, are you sure you want to revert them?");
95 public static string spriteLibraryMainLibraryTooltip = L10n.Tr("This field is optional. By linking a Main Library, this Sprite Library becomes a Variant of the Main Library allowing it to reference all the Main Library’s Categories.");
96 public static string spriteLibraryCategoriesTooltip = L10n.Tr("A container to organize the Labels. The Category must be unique from other Categories in the same Sprite Library or Sprite Library hierarchy.");
97 public static string spriteLibraryLabelsTooltip = L10n.Tr("Label contains a Sprite reference. Name has to be unique.");
98 public static string spriteLibraryAddCategoryTooltip = L10n.Tr("Click here to add a new Category.");
99 public static string spriteLibraryAddCategoryTooltipNotAvailable = L10n.Tr("Cannot create new Category with search filter selected.");
100 public static string spriteLibraryAddLabelTooltip = L10n.Tr("Click here to add a new Label.");
101 public static string spriteLibraryAddLabelTooltipNotAvailable = L10n.Tr("Cannot create new Label with search filter selected.");
102 public static string spriteLibraryLocalCategoryTooltip = L10n.Tr("Local Categories exits only in this Sprite Library Asset.");
103 public static string spriteLibraryInheritedCategoryTooltip = L10n.Tr("Inherited Categories come from the Main Library Asset. Their Labels can be overriden in the Labels tab.");
104 public static string spriteLibraryCreateCategory = L10n.Tr("Create new Category");
105 public static string spriteLibraryRenameCategory = L10n.Tr("Rename Category");
106 public static string spriteLibraryDeleteCategories = L10n.Tr("Delete Selected Categories");
107 public static string spriteLibraryCreateLabel = L10n.Tr("Create new Label");
108 public static string spriteLibraryRenameLabel = L10n.Tr("Rename Label");
109 public static string spriteLibraryDeleteLabels = L10n.Tr("Delete Selected Labels");
110 public static string spriteLibraryShowLabel = L10n.Tr("Show Label Location");
111 public static string spriteLibraryRevertLabels = L10n.Tr("Revert Selected Overrides");
112 public static string spriteLibraryRevertAllLabels = L10n.Tr("Revert All Overrides");
113 public static string spriteLibrarySetMainLibrary = L10n.Tr("Set Main Library");
114 public static string spriteLibrarySelectCategories = L10n.Tr("Select Categories");
115 public static string spriteLibrarySelectLabels = L10n.Tr("Select Labels");
116 public static string spriteLibraryReorderCategories = L10n.Tr("Reorder Categories");
117 public static string spriteLibraryReorderLabels = L10n.Tr("Reorder Labels");
118 public static string spriteLibrarySetLabelSprite = L10n.Tr("Set Label's Sprite");
119 public static string spriteLibraryAddDataToCategories = L10n.Tr("Add data to Categories");
120 public static string spriteLibraryAddDataToLabels = L10n.Tr("Add data to Labels");
121 public static string spriteLibraryCreateNewAsset = L10n.Tr("Create new Sprite Library Asset");
122 public static string spriteLibraryCreateTitle = L10n.Tr("New Sprite Library Asset");
123 public static string spriteLibraryCreateMessage = L10n.Tr("Create a new Sprite Library Asset");
124
125 // Sprite Resolver
126 public static readonly string emptyCategory = L10n.Tr("Category is Empty");
127 public static readonly string noCategory = L10n.Tr("No Category");
128 public static readonly string spriteSwapSelectSpriteResolver = L10n.Tr("Select any Game Object(s) with the Sprite Resolver component in the Scene to start Sprite Swapping.");
129 public static readonly string spriteSwapFilterDescription = L10n.Tr("Filters out single-label Sprite Resolvers");
130 public static readonly string spriteSwapLockDescription = L10n.Tr("Locks the current selection");
131 public static readonly string spriteSwapResetThumbnailSize = L10n.Tr("Resets the Label thumbnail to its default size");
132 public static readonly string spriteSwapThumbnailSlider = L10n.Tr("Sets the Label thumbnail size");
133 public static readonly string spriteSwapFilteredContent = L10n.Tr("Filtered Content");
134
135 // Other
136 public static string savePopupTitle = L10n.Tr("Unsaved changes");
137 public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?");
138 public static string savePopupOptionYes = L10n.Tr("Yes");
139 public static string savePopupOptionNo = L10n.Tr("No");
140 public static string generatingOutline = L10n.Tr("Generating Outline");
141 public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry");
142 public static string subdividingGeometry = L10n.Tr("Subdividing Geometry");
143 public static string generatingWeights = L10n.Tr("Generating Weights");
144 public static string restorePoseLocalized = L10n.Tr("Restore Pose");
145 public static string vertexWeight = L10n.Tr("Vertex Weight");
146 public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex");
147 public static string bone = L10n.Tr("Bone");
148 public static string depth = L10n.Tr("Depth");
149 public static string color = L10n.Tr("Color");
150 public static string sprite = L10n.Tr("Sprite");
151 public static string name = L10n.Tr("Name");
152 public static string none = L10n.Tr("None");
153 public static string size = L10n.Tr("Size");
154 public static string noSpriteSelected = L10n.Tr("No sprite selected");
155 public static string weightSlider = L10n.Tr("Weight Slider");
156 public static string weightBrush = L10n.Tr("Weight Brush");
157 public static string generateAll = L10n.Tr("Generate All");
158 public static string generate = L10n.Tr("Generate");
159 public static string mode = L10n.Tr("Mode");
160 public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment");
161 public static string boneToolTip = L10n.Tr("The bone that is affecting");
162 public static string pivot = L10n.Tr("Pivot");
163
164 public static string noBoneSelected = L10n.Tr("No bone selected");
165 public static string boneInfluences = L10n.Tr("Bone Influences");
166 public static string influencedSprites = L10n.Tr("Sprite Influences");
167
168 // Error messages
169 public static string copyIncorrectNumberOfSprites = L10n.Tr("Cannot paste Sprites ({0}) from the source, because the target has a different number of Sprites ({1}).");
170 public static string spriteMeshOverwriteWarning = L10n.Tr("{0} has custom outline defined. The Sprite's mesh will be overwritten by the mesh defined in Skinning Editor.");
171 public static string boneWeightsNotSumZeroWarning = L10n.Tr("Sprite {0} contains bone weights which sum zero or are not normalized. To avoid visual artifacts please consider fixing them.");
172 }
173}