A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.U2D.Animation
4{
5 internal class SkinningSerializerJSON : ISkinningSerializer
6 {
7 public bool CanDeserialize(string data)
8 {
9 bool result = true;
10 try
11 {
12 JsonUtility.FromJson<SkinningCopyData>(data);
13 }
14 catch
15 {
16 result = false;
17 }
18 return result;
19 }
20
21 public SkinningCopyData Deserialize(string data)
22 {
23 return JsonUtility.FromJson<SkinningCopyData>(data);
24 }
25
26 public string Serialize(SkinningCopyData skinningData)
27 {
28 return JsonUtility.ToJson(skinningData);
29 }
30 }
31}