A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.U2D.Animation
4{
5 internal class SpriteCache : TransformCache
6 {
7 [SerializeField]
8 string m_ID;
9 [SerializeField]
10 Rect m_TextureRect;
11 [SerializeField]
12 Vector2 m_PivotNormalized;
13
14 public string id
15 {
16 get => m_ID;
17 internal set => m_ID = value;
18 }
19
20 public Rect textureRect
21 {
22 get => m_TextureRect;
23 set => m_TextureRect = value;
24 }
25
26 public Vector2 pivotRectSpace => Vector2.Scale(textureRect.size, m_PivotNormalized);
27 }
28}