A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.U2D.Animation
4{
5 internal class RectVertexSelector : IRectSelector<int>
6 {
7 public ISelection<int> selection { get; set; }
8 public BaseSpriteMeshData spriteMeshData { get; set; }
9 public Rect rect { get; set; }
10
11 public void Select()
12 {
13 for (var i = 0; i < spriteMeshData.vertexCount; i++)
14 {
15 if (rect.Contains(spriteMeshData.vertices[i], true))
16 selection.Select(i, true);
17 }
18 }
19 }
20}