A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.U2D.Animation
5{
6 [Serializable]
7 internal class BoneSelection : SerializableSelection<BoneCache>, IBoneSelection
8 {
9 protected override BoneCache GetInvalidElement() { return null; }
10
11 public BoneCache root
12 {
13 get { return activeElement.FindRoot<BoneCache>(elements); }
14 }
15
16 public BoneCache[] roots
17 {
18 get { return elements.FindRoots<BoneCache>(); }
19 }
20 }
21}