A game about forced loneliness, made by TACStudios
1using System.IO;
2using UnityEngine;
3
4namespace UnityEditor.U2D.Animation
5{
6 internal static class ResourceLoader
7 {
8 const string k_ResourcePath = "Packages/com.unity.2d.animation/Editor/Assets";
9
10 internal static T Load<T>(string path) where T : Object
11 {
12 var assetPath = Path.Combine(k_ResourcePath, path);
13 var asset = AssetDatabase.LoadAssetAtPath<T>(assetPath);
14 return asset;
15 }
16 }
17}
18