A game about forced loneliness, made by TACStudios
1using UnityEngine;
2using UnityEngine.UIElements;
3
4namespace UnityEditor.U2D.Layout
5{
6#if ENABLE_UXML_SERIALIZED_DATA
7 [UxmlElement]
8#endif
9 internal partial class DropdownMenu : VisualElement
10 {
11#if ENABLE_UXML_TRAITS
12 public class DropdownMenuFactory : UxmlFactory<DropdownMenu, DropdownMenuUxmlTraits> { }
13
14 public class DropdownMenuUxmlTraits : UxmlTraits { }
15#endif
16
17 /*
18 private ButtonGroup m_ButtonGroup;
19
20 public DropdownMenu()
21 {
22 RegisterCallback<FocusOutEvent>(OnFocusOut, Capture.NoCapture);
23 RegisterCallback<MouseLeaveEvent>(OnMouseLeaveEvent);
24 }
25
26 public void InitialiseWithButtonGroup(ButtonGroup buttonGroup)
27 {
28 if (m_ButtonGroup == buttonGroup)
29 return;
30
31 m_ButtonGroup = buttonGroup;
32 var buttonGroupLocalPosition = parent.WorldToLocal(new Vector2(buttonGroup.worldBound.x, buttonGroup.worldBound.y));
33 style.positionType = PositionType.Absolute;
34 style.positionLeft = buttonGroupLocalPosition.x;
35 style.positionTop = buttonGroupLocalPosition.y;
36 style.flexDirection = buttonGroup.isHorizontal ? FlexDirection.Row : FlexDirection.Column;
37 foreach (var element in buttonGroup.elements)
38 Add(element);
39 }
40
41 private void OnMouseLeaveEvent(MouseLeaveEvent evt)
42 {
43 Close();
44 }
45
46 private void OnFocusOut(FocusOutEvent evt)
47 {
48 Close();
49 }
50
51 private void Close()
52 {
53 foreach (var element in contentContainer.Children())
54 m_ButtonGroup.elements.Add(element);
55 this.contentContainer.Clear();
56
57 style.width = 0;
58 style.height = 0;
59 m_ButtonGroup = null;
60 }
61 */
62 }
63}