My omnium-gatherom of scripts and source code.
1bool IsShaderReady(Shader shader);
2int GetShaderLocation(Shader shader, const char *uniformName);
3int GetShaderLocationAttrib(Shader shader, const char *attribName);
4void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
5void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
6void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);
7void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);
8void UnloadShader(Shader shader);