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1bool IsShaderReady(Shader shader); 2int GetShaderLocation(Shader shader, const char *uniformName); 3int GetShaderLocationAttrib(Shader shader, const char *attribName); 4void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); 5void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); 6void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); 7void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); 8void UnloadShader(Shader shader);