Raylib bindings for the Hare programming language.
1void DrawPixel(int posX, int posY, Color color);
2void DrawPixelV(Vector2 position, Color color);
3void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
4void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
5void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);
6void DrawLineStrip(Vector2 *points, int pointCount, Color color);
7void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);
8void DrawCircle(int centerX, int centerY, float radius, Color color);
9void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);
10void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);
11void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
12void DrawCircleV(Vector2 center, float radius, Color color);
13void DrawCircleLines(int centerX, int centerY, float radius, Color color);
14void DrawCircleLinesV(Vector2 center, float radius, Color color);
15void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);
16void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);
17void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);
18void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);
19void DrawRectangle(int posX, int posY, int width, int height, Color color);
20void DrawRectangleV(Vector2 position, Vector2 size, Color color);
21void DrawRectangleRec(Rectangle rec, Color color);
22void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);
23void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
24void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
25void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
26void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
27void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);
28void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);
29void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color);
30void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
31void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
32void DrawTriangleFan(Vector2 *points, int pointCount, Color color);
33void DrawTriangleStrip(Vector2 *points, int pointCount, Color color);
34void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
35void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);
36void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color);