Raylib bindings for the Hare programming language.
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1void DrawPixel(int posX, int posY, Color color); 2void DrawPixelV(Vector2 position, Color color); 3void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); 4void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); 5void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); 6void DrawLineStrip(Vector2 *points, int pointCount, Color color); 7void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); 8void DrawCircle(int centerX, int centerY, float radius, Color color); 9void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); 10void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); 11void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); 12void DrawCircleV(Vector2 center, float radius, Color color); 13void DrawCircleLines(int centerX, int centerY, float radius, Color color); 14void DrawCircleLinesV(Vector2 center, float radius, Color color); 15void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); 16void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); 17void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); 18void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); 19void DrawRectangle(int posX, int posY, int width, int height, Color color); 20void DrawRectangleV(Vector2 position, Vector2 size, Color color); 21void DrawRectangleRec(Rectangle rec, Color color); 22void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); 23void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); 24void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); 25void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); 26void DrawRectangleLines(int posX, int posY, int width, int height, Color color); 27void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); 28void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); 29void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); 30void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); 31void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); 32void DrawTriangleFan(Vector2 *points, int pointCount, Color color); 33void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); 34void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); 35void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); 36void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color);