Base for making Paper Mario (N64) mods, built on the decompilation docs.starhaven.dev/papermario-dx
14 folders · 114 files

audio
battle
boot
charset
common
dx
effects
entity
evt
filemenu
gcc
os
pause
world
101b90_len_8f0.c
111f0_len_860.c
23680.c
25AF0.c
325AD0.c
38F00.c
39210_len_aa0.c
43F0.c
5B320.c
77480.c
7B440.c
7BB60.c
7E9D0.c
8a160_len_700.c
8a860_len_3f30.c
animation_script.h
animator.c
audio.h
background_gfx.c
background.c
battle_heap_create_obfuscated.c
battle_ui_gfx.c
cam_main.c
cam_math.c
cam_mode_interp.c
cam_mode_minimal.c
cam_mode_no_interp.c
cam_mode_unused_ahead.c
cam_mode_unused_confined.c
cam_mode_unused_leading.c
cam_mode_unused_radial.c
cam_mode_zone_interp.c
collision.c
collision.h
crash_screen.c
create_audio_system_obfuscated.c
curtains.c
draw_box.c
draw_img_util.c
effect_shims.yaml
effects.c
effects.yaml
encounter_api.c
encounter.c
entity_model.c
entity.c
fio.c
fio.h
game_modes.c
game_modes.h
general_heap_create_obfuscated.c
global_hud_scripts.c
heap.c
heaps.c
heaps2.c
heaps3.c
hud_element.c
hud_element.h
i_spy.c
imgfx.c
input.c
inspect_icon.c
inventory.c
is_debug.c
item_entity.c
item_table.yaml
level_up.c
load_engine_data_obfuscated.c
load_obfuscation_shims.c
main_loop.c
main_pre.c
main.c
map_shape.ld
menu_hud_scripts.c
model_clear_render_tasks.c
model_clear_render_tasks.h
model.c
move_table.yaml
msg_data.c
msg_draw.c
msg_img.c
msg.c
npc_collision.c
npc.c
obfuscation_shims.c
pulse_stone.c
recipes_jp.yaml
recipes.yaml
rumble.c
screen_overlays.c
screen_render_util.c
speech_bubble.c
sprite_shading.c
sprite.c
sprite.h
starpoint.c
startup_screen_fading.c
state_battle.c
state_demo.c
state_file_select.c
state_intro.c
state_logos.c
state_pause.c
state_startup.c
state_title_screen.c
state_world.c
status_icons.c
texture_memory.c
trigger.c
vars_access.c
windows.c
worker.c
world_map.xml
world_use_item.c