Base for making Paper Mario (N64) mods, built on the decompilation docs.starhaven.dev/papermario-dx
31 folders · 97 files

audio
battle
boot
charset
common
dx
effect_globals
effects
engine1
engine2
engine4
entity
evt
filemenu
font_width
gcc
heaps
indicator_icon
libc
menu_hud_scripts
model_clear_render_tasks
nu
obfuscated
os
pause
PR
registry
script_api
texture_memory
world
world_use_item
animation_script.h
audio.h
background_gfx.c
battle_hud_scripts.h
battle.c
bound_script.h
cam_main.c
cam_math.c
cam_mode_interp.c
cam_mode_minimal.c
cam_mode_no_interp.c
cam_mode_unused_ahead.c
cam_mode_unused_confined.c
cam_mode_unused_leading.c
cam_mode_unused_radial.c
cam_mode_zone_interp.c
camera.h
collision.c
collision.h
common_structs.h
common.h
common.hpp
crash_screen.c
cursor_hud_scripts.c
curtains.c
effects_internal.h
effects.c
effects.h
encounter_api.c
encounter.c
entity.h
enums.h
evt.h
filemenu.h
fio.c
fio.h
foliage.h
functions.h
game_modes.c
game_modes.h
gbi_custom.h
heap.c
hud_element.h
imgfx.h
include_asset.h
input.c
inventory.h
is_debug.c
item_choice.h
item_entity.h
item_move_tables.c
load_obfuscation_shims.c
macro.inc
macros.h
main_loop.c
main_pre.c
main.c
map.h
math_util.c
messages.h
mips.h
model_clear_render_tasks.h
model.h
move_addu.inc
msg.h
npc_follow.c
npc_hit_reactions.c
npc.c
npc.h
overlay.h
partner_menu_data.c
qsort.h
rumble.c
rumble.h
saved_byte_names.h
saved_flag_names.h
sparkle_script.h
sprite.h
star_rod_macros.h
startup_screen_fading.c
state_battle.c
state_demo.c
state_file_select.c
state_intro.c
state_logos.c
state_map_transitions.c
state_pause.c
state_startup.c
state_title_screen.c
state_world.c
status_icons.c
tex_pan.h
types.h
ultra64.h
variables.h
vars_access.h
world_map.xml