#pragma once #include void anim_loading_start(Layer *layer); void anim_loading_stop(void); void anim_draw_loading(GContext *ctx, GRect box, GColor color); void anim_pulse_start(Layer *layer); int16_t anim_pulse_delta(void); void anim_slide_start(Layer *layer, GRect rest); void anim_layer_gone(Layer *layer); void anim_marquee_start(Layer *layer, uint32_t id); int16_t anim_marquee_offset(uint32_t id); void anim_marquee_stop(void);