Game / editor prototyping with Godot
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1; Engine configuration file. 2; It's best edited using the editor UI and not directly, 3; since the parameters that go here are not all obvious. 4; 5; Format: 6; [section] ; section goes between [] 7; param=value ; assign values to parameters 8 9config_version=5 10 11[application] 12 13config/name="Editor" 14run/main_scene="uid://dijojmon7te1k" 15config/features=PackedStringArray("4.5", "Forward Plus") 16config/icon="res://icon.svg" 17 18[dotnet] 19 20project/assembly_name="Editor" 21 22[gui] 23 24theme/custom_font="uid://cpj11tjx6ifqg" 25 26[rendering] 27 28textures/canvas_textures/default_texture_filter=0