Game / editor prototyping with Godot
1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=5
10
11[application]
12
13config/name="Editor"
14run/main_scene="uid://dijojmon7te1k"
15config/features=PackedStringArray("4.5", "Forward Plus")
16config/icon="res://icon.svg"
17
18[dotnet]
19
20project/assembly_name="Editor"
21
22[gui]
23
24theme/custom_font="uid://cpj11tjx6ifqg"
25
26[rendering]
27
28textures/canvas_textures/default_texture_filter=0