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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465# Rust4D Default Configuration# User overrides go in config/user.toml (gitignored)
[window]title = "Rust4D - 4D Rendering Engine"width = 1280height = 720fullscreen = falsevsync = true
[camera]start_position = [0.0, 0.0, 5.0, 0.0]fov = 45.0near = 0.1far = 100.0pitch_limit = 89.0
[input]move_speed = 3.0w_move_speed = 2.0mouse_sensitivity = 0.002w_rotation_sensitivity = 0.005smoothing_half_life = 0.05smoothing_enabled = false
[physics]gravity = -20.0jump_velocity = 16.0# Note: player_radius is configured in [scene] section
[rendering]# Max triangles for slice output. Will be clamped to GPU limits (~932K for 128MB buffer).max_triangles = 900000background_color = [0.02, 0.02, 0.08, 1.0]light_dir = [0.5, 1.0, 0.3]ambient_strength = 0.3diffuse_strength = 0.7# W-axis color tinting (0.0 = no tint, 1.0 = full tint)w_color_strength = 0.5# W-axis distance for full color effectw_range = 2.0
[debug]show_overlay = falselog_level = "info"show_colliders = false
[scene]path = "scenes/test_chamber.ron"player_radius = 0.5
[game]# Empty game_dir disables scripting (engine runs the configured scene only).# Override with `--game <dir>` to load a scripted game directory.game_dir = ""scripts_dir = ""hot_reload = falseaudio_enabled = true
[audio]master_volume = 1.0sfx_volume = 1.0music_volume = 0.8ambient_volume = 0.7