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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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Fix all movement directions to rotate in 4D space
The original fix only applied 4D rotation to Q/E (ana/kata) movement. W/A/S/D movement was still projected to XZ plane only, stripping the W component even after 4D rotation. Now all movement directions (forward, right, ana) are projected to the XZW hyperplane, keeping their W components. This means: - After 4D rotation, W/S affects W coordinate (not just X/Z) - After 4D rotation, A/D affects W coordinate (not just X/Z) - After 4D rotation, Q/E affects X/Z coordinates (not just W) All movement now correctly rotates with the camera's 4D orientation. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Author Willow Sparks Co-author Claude Opus 4.5 Date (Jan 28, 2026, 10:46 AM UTC) Commit
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Parent 8114392f 8114392f84fe4bb219af3bad8e2aef53112dbb19