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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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Add w_move_speed to CharacterConfig for independent W-axis speed
CharacterConfig now has a separate w_move_speed field so W-axis movement can be tuned independently from XZ movement. The apply_movement method scales XYZ by move_speed and W by w_move_speed. Default value matches move_speed (3.0) for backward compatibility. Also adds test_apply_movement_uses_w_move_speed_for_w_axis to verify the W-axis scaling uses the correct speed multiplier.
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sigilzero.dev Date (Feb 3, 2026, 9:50 PM UTC) Commit
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Parent a98f35b7 a98f35b70d22d21136cce706b08e5a302a8dbdf6