diff --git a/scratchpad/reports/2026-01-27-wave-1-foundation/config-agent-report.md b/scratchpad/reports/2026-01-27-wave-1-foundation/config-agent-report.md new file mode 100644 index 0000000..4263ef3 --- /dev/null +++ b/scratchpad/reports/2026-01-27-wave-1-foundation/config-agent-report.md @@ -0,0 +1,115 @@ +# Config Agent Report - Wave 1 Foundation + +**Date:** 2026-01-27 +**Task:** Implement TOML configuration system for Rust4D +**Status:** Complete + +## Summary + +Successfully implemented a complete TOML-based configuration system using Figment for the Rust4D engine. The system supports layered configuration with environment variable overrides. + +## What I Implemented + +### 1. Dependencies (Cargo.toml) + +Added to `[workspace.dependencies]`: +- `serde = { version = "1.0", features = ["derive"] }` +- `figment = { version = "0.10", features = ["toml", "env"] }` + +Added to root package `[dependencies]`: +- `serde.workspace = true` +- `figment.workspace = true` + +Added to `[dev-dependencies]`: +- `toml = "0.8"` (for test serialization) + +### 2. Config Module (src/config.rs) + +Created a comprehensive configuration module with the following struct hierarchy: + +- **AppConfig** - Main configuration container + - **WindowConfig** - Window title, size, fullscreen, vsync + - **CameraConfig** - Start position, FOV, near/far planes, pitch limit + - **InputConfig** - Movement speed, mouse sensitivity, smoothing settings + - **PhysicsConfig** - Gravity, jump velocity, player radius, floor position + - **RenderingConfig** - Max triangles, background color, lighting settings + - **DebugConfig** - Overlay toggle, log level, collider visualization + +Key features: +- All structs implement `Default`, `Serialize`, `Deserialize`, `Debug`, `Clone` +- Layered loading: `config/default.toml` -> `config/user.toml` -> environment variables +- Environment variable format: `R4D_SECTION__KEY` (e.g., `R4D_WINDOW__TITLE`) +- Custom `ConfigError` type wrapping Figment errors + +### 3. Configuration Files + +**config/default.toml** - Version-controlled defaults matching struct defaults: +- Window: 1280x720, windowed, vsync enabled +- Physics: -20.0 gravity, 8.0 jump velocity +- All settings documented inline + +**config/user.toml.example** - Template for user customization: +- Shows how to override settings +- All options commented out by default +- Instructions to copy to user.toml + +### 4. Git Configuration + +Updated `.gitignore` to exclude `config/user.toml` so users can safely customize without affecting version control. + +## Commits Made + +1. `f40590b` - Add figment and serde to workspace dependencies +2. `e0124e1` - Add config module with AppConfig struct hierarchy +3. `f1e622c` - Create default.toml configuration file +4. `faf0667` - Update .gitignore to ignore user config + +## Test Results + +``` +running 2 tests +test config::tests::test_default_config ... ok +test config::tests::test_config_serialization ... ok + +test result: ok. 2 passed; 0 failed; 0 ignored; +``` + +## Decisions Made + +1. **Nested config structure** - Grouped related settings into sub-structs (Window, Camera, etc.) for better organization and to match common game engine patterns. + +2. **Environment variable prefix** - Used `R4D_` prefix with double-underscore section separator (`R4D_WINDOW__TITLE`) to avoid conflicts with system variables. + +3. **Optional user.toml** - Made user config optional (no error if missing) so the engine runs with defaults out of the box. + +4. **Default values in code** - All defaults are defined in Rust code, making the default.toml a convenient reference but not strictly required. + +5. **Matching existing hardcoded values** - Physics defaults (gravity -20.0, floor_y -2.0) match the existing constants in main.rs for easy migration. + +## Issues Encountered + +**rust4d_core compilation error** - When I started, the project wouldn't compile because `entity.rs` imported `crate::shapes::ShapeTemplate` but the shapes module wasn't declared in lib.rs. This was the Scene Agent's domain, so I left a note in the hive-mind file and continued with my file creation work. By the time I was ready to test, the Scene Agent had fixed it. + +## Integration Notes + +The config module is ready for use but currently unused in main.rs. To integrate: + +```rust +use crate::config::AppConfig; + +fn main() { + let config = AppConfig::load().expect("Failed to load config"); + // Use config.window.width, config.physics.gravity, etc. +} +``` + +The existing hardcoded constants like `GRAVITY` and `FLOOR_Y` can be replaced with config values once integration is complete. + +## Files Modified/Created + +- `/home/lemoneater/Projects/Personal/Rust4D/Cargo.toml` - Added dependencies +- `/home/lemoneater/Projects/Personal/Rust4D/src/config.rs` - New config module +- `/home/lemoneater/Projects/Personal/Rust4D/src/main.rs` - Added `mod config;` +- `/home/lemoneater/Projects/Personal/Rust4D/config/default.toml` - Default configuration +- `/home/lemoneater/Projects/Personal/Rust4D/config/user.toml.example` - User template +- `/home/lemoneater/Projects/Personal/Rust4D/.gitignore` - Added user config exclusion