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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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docs: replace CLAUDE.md with minimal AGENTS.md + project skills
Per arxiv 2602.11988: bloated context files reduce agent success rates and add cost; keep AGENTS.md to minimal requirements. Detailed knowledge moves to progressively-disclosed skills in .agents/skills/: - slice-invariant: the core engine invariant, regression tests, and the headless visual verification workflow - 4d-conventions: matrix/depth/rotation/GPU layout conventions
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sigilzero.dev Date (Jun 10, 2026, 8:53 AM UTC) Commit
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Parent f7942b47 f7942b4769a6b36f3fc012d8a041af10d72d5f1a