Homebrew 4D Game Engine In Rust, inspired by Engine4D

docs: replace CLAUDE.md with minimal AGENTS.md + project skills

Per arxiv 2602.11988: bloated context files reduce agent success rates and add cost; keep AGENTS.md to minimal requirements. Detailed knowledge moves to progressively-disclosed skills in .agents/skills/: - slice-invariant: the core engine invariant, regression tests, and the headless visual verification workflow - 4d-conventions: matrix/depth/rotation/GPU layout conventions


Author sigilzero.dev
Date Commit Parent f7942b47
+119 -65
4 changed files
+119 -65
4 changed files