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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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123456789101112131415161718192021222324252627282930313233343536373839//! Integration tests for configuration loading//!//! Tests that verify config loading from files and environment variables.
use rust4d::config::AppConfig;use serial_test::serial;
#[test]#[serial]fn test_env_override() { std::env::set_var("R4D_WINDOW__TITLE", "Test From Env"); let config = AppConfig::load().unwrap(); println!("Window title: {}", config.window.title); assert_eq!(config.window.title, "Test From Env"); std::env::remove_var("R4D_WINDOW__TITLE");}
#[test]#[serial]fn test_user_config_loading() { // Remove env var to test file-based config std::env::remove_var("R4D_WINDOW__TITLE");
// Debug: print current dir and check if files exist let cwd = std::env::current_dir().unwrap(); println!("Current dir: {:?}", cwd); println!( "config/default.toml exists: {}", cwd.join("config/default.toml").exists() ); println!( "config/user.toml exists: {}", cwd.join("config/user.toml").exists() );
let config = AppConfig::load().unwrap(); println!("Window title from file: {}", config.window.title);}