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12345678910111213141516171819202122232425262728//! One design for the mailbox view. Each prototype file exports//! `pub const prototype: Prototype`, and all.zig lists them.
const std = @import("std");const siv = @import("siv");const kit = @import("kit.zig");const Settings = @import("Settings.zig");const Store = @import("Store.zig");const Allocator = std.mem.Allocator;
/// A state worth a screenshot: the keys that reach it from the state/// before, and its name. Shots run in order in one window.pub const Shot = struct { name: []const u8, keys: []const kit.Key,};
/// What `parcel-proto NAME` runs: lowercase, one word.name: []const u8,title: []const u8,/// The idea, in a sentence.idea: []const u8,/// Builds the window's tree and installs its keymap. `arena` lives as long/// as the window, so state the handlers keep goes in it. `settings` is/// where it keeps what should outlast the run; null in tests and shots.build: *const fn (arena: Allocator, window: siv.Window, store: *Store, settings: ?Settings) anyerror!void,shots: []const Shot,