const std = @import("std"); const vaxis = @import("../main.zig"); const Scrollbar = @This(); /// character to use for the scrollbar character: vaxis.Cell.Character = .{ .grapheme = "▐", .width = 1 }, /// style to draw the bar character with style: vaxis.Style = .{}, /// index of the top of the visible area top: usize = 0, /// total items in the list total: usize, /// total items that fit within the view area view_size: usize, pub fn draw(self: Scrollbar, win: vaxis.Window) void { // don't draw when 0 items if (self.total < 1) return; // don't draw when all items can be shown if (self.view_size >= self.total) return; const bar_height = @max(std.math.divCeil(usize, self.view_size * win.height, self.total) catch unreachable, 1); const bar_top = self.top * win.height / self.total; var i: usize = 0; while (i < bar_height) : (i += 1) win.writeCell(0, @intCast(i + bar_top), .{ .char = self.character, .style = self.style }); }