a modern tui library written in zig
1const std = @import("std");
2const vaxis = @import("vaxis");
3const Cell = vaxis.Cell;
4
5const Event = union(enum) {
6 key_press: vaxis.Key,
7 winsize: vaxis.Winsize,
8};
9
10pub const panic = vaxis.panic_handler;
11
12pub fn main() !void {
13 var gpa = std.heap.GeneralPurposeAllocator(.{}){};
14 defer {
15 const deinit_status = gpa.deinit();
16 //fail test; can't try in defer as defer is executed after we return
17 if (deinit_status == .leak) {
18 std.log.err("memory leak", .{});
19 }
20 }
21 const alloc = gpa.allocator();
22
23 var tty = try vaxis.Tty.init();
24 defer tty.deinit();
25
26 var vx = try vaxis.init(alloc, .{});
27 defer vx.deinit(alloc, tty.anyWriter());
28
29 var loop: vaxis.Loop(Event) = .{ .tty = &tty, .vaxis = &vx };
30 try loop.init();
31
32 try loop.start();
33 defer loop.stop();
34
35 try vx.enterAltScreen(tty.anyWriter());
36 try vx.queryTerminal(tty.anyWriter(), 1 * std.time.ns_per_s);
37
38 try vx.queryColor(tty.anyWriter(), .fg);
39 try vx.queryColor(tty.anyWriter(), .bg);
40 var pct: u8 = 0;
41 var dir: enum {
42 up,
43 down,
44 } = .up;
45
46 const fg = [_]u8{ 192, 202, 245 };
47 const bg = [_]u8{ 26, 27, 38 };
48
49 // block until we get a resize
50 while (true) {
51 const event = loop.nextEvent();
52 switch (event) {
53 .key_press => |key| if (key.matches('c', .{ .ctrl = true })) return,
54 .winsize => |ws| {
55 try vx.resize(alloc, tty.anyWriter(), ws);
56 break;
57 },
58 }
59 }
60
61 while (true) {
62 while (loop.tryEvent()) |event| {
63 switch (event) {
64 .key_press => |key| if (key.matches('c', .{ .ctrl = true })) return,
65 .winsize => |ws| try vx.resize(alloc, tty.anyWriter(), ws),
66 }
67 }
68
69 const win = vx.window();
70 win.clear();
71
72 const color = try blendColors(bg, fg, pct);
73
74 const style: vaxis.Style = .{ .fg = color };
75
76 const segment: vaxis.Segment = .{
77 .text = vaxis.logo,
78 .style = style,
79 };
80 const center = vaxis.widgets.alignment.center(win, 28, 4);
81 _ = try center.printSegment(segment, .{ .wrap = .grapheme });
82 try vx.render(tty.anyWriter());
83 std.time.sleep(16 * std.time.ns_per_ms);
84 switch (dir) {
85 .up => {
86 pct += 1;
87 if (pct == 100) dir = .down;
88 },
89 .down => {
90 pct -= 1;
91 if (pct == 0) dir = .up;
92 },
93 }
94 }
95}
96
97/// blend two rgb colors. pct is an integer percentage for te portion of 'b' in
98/// 'a'
99fn blendColors(a: [3]u8, b: [3]u8, pct: u8) !vaxis.Color {
100 // const r_a = (a[0] * (100 -| pct)) / 100;
101
102 const r_a = (@as(u16, a[0]) * @as(u16, (100 -| pct))) / 100;
103 const r_b = (@as(u16, b[0]) * @as(u16, pct)) / 100;
104
105 const g_a = (@as(u16, a[1]) * @as(u16, (100 -| pct))) / 100;
106 const g_b = (@as(u16, b[1]) * @as(u16, pct)) / 100;
107 // const g_a = try std.math.mul(u8, a[1], (100 -| pct) / 100);
108 // const g_b = (b[1] * pct) / 100;
109
110 const b_a = (@as(u16, a[2]) * @as(u16, (100 -| pct))) / 100;
111 const b_b = (@as(u16, b[2]) * @as(u16, pct)) / 100;
112 // const b_a = try std.math.mul(u8, a[2], (100 -| pct) / 100);
113 // const b_b = (b[2] * pct) / 100;
114 return .{ .rgb = [_]u8{
115 @min(r_a + r_b, 255),
116 @min(g_a + g_b, 255),
117 @min(b_a + b_b, 255),
118 } };
119}