a modern tui library written in zig
at v0.2.1 4.5 kB view raw
1const std = @import("std"); 2const vaxis = @import("../main.zig"); 3 4pub const Scroll = struct { 5 x: usize = 0, 6 y: usize = 0, 7 8 pub fn restrictTo(self: *@This(), w: usize, h: usize) void { 9 self.x = @min(self.x, w); 10 self.y = @min(self.y, h); 11 } 12}; 13 14pub const VerticalScrollbar = struct { 15 character: vaxis.Cell.Character = .{ .grapheme = "", .width = 1 }, 16 fg: vaxis.Style = .{}, 17 bg: vaxis.Style = .{ .fg = .{ .index = 8 } }, 18}; 19 20scroll: Scroll = .{}, 21vertical_scrollbar: ?VerticalScrollbar = .{}, 22 23/// Standard input mappings. 24/// It is not neccessary to use this, you can set `scroll` manually. 25pub fn input(self: *@This(), key: vaxis.Key) void { 26 if (key.matches(vaxis.Key.right, .{})) { 27 self.scroll.x +|= 1; 28 } else if (key.matches(vaxis.Key.right, .{ .shift = true })) { 29 self.scroll.x +|= 32; 30 } else if (key.matches(vaxis.Key.left, .{})) { 31 self.scroll.x -|= 1; 32 } else if (key.matches(vaxis.Key.left, .{ .shift = true })) { 33 self.scroll.x -|= 32; 34 } else if (key.matches(vaxis.Key.up, .{})) { 35 self.scroll.y -|= 1; 36 } else if (key.matches(vaxis.Key.page_up, .{})) { 37 self.scroll.y -|= 32; 38 } else if (key.matches(vaxis.Key.down, .{})) { 39 self.scroll.y +|= 1; 40 } else if (key.matches(vaxis.Key.page_down, .{})) { 41 self.scroll.y +|= 32; 42 } else if (key.matches(vaxis.Key.end, .{})) { 43 self.scroll.y = std.math.maxInt(usize); 44 } else if (key.matches(vaxis.Key.home, .{})) { 45 self.scroll.y = 0; 46 } 47} 48 49/// Must be called before doing any `writeCell` calls. 50pub fn draw(self: *@This(), parent: vaxis.Window, content_size: struct { 51 cols: usize, 52 rows: usize, 53}) void { 54 var content_cols = content_size.cols; 55 if (self.vertical_scrollbar) |opts| { 56 const vbar: vaxis.widgets.Scrollbar = .{ 57 .character = opts.character, 58 .style = opts.fg, 59 .total = content_size.rows, 60 .view_size = parent.height, 61 .top = self.scroll.y, 62 }; 63 const bg = parent.child(.{ 64 .x_off = parent.width -| opts.character.width, 65 .width = .{ .limit = opts.character.width }, 66 .height = .{ .limit = parent.height }, 67 }); 68 bg.fill(.{ .char = opts.character, .style = opts.bg }); 69 vbar.draw(bg); 70 content_cols +|= 1; 71 } 72 const max_scroll_x = content_cols -| parent.width; 73 const max_scroll_y = content_size.rows -| parent.height; 74 self.scroll.restrictTo(max_scroll_x, max_scroll_y); 75} 76 77pub const BoundingBox = struct { 78 x1: usize, 79 y1: usize, 80 x2: usize, 81 y2: usize, 82 83 pub inline fn below(self: @This(), row: usize) bool { 84 return row < self.y1; 85 } 86 87 pub inline fn above(self: @This(), row: usize) bool { 88 return row >= self.y2; 89 } 90 91 pub inline fn rowInside(self: @This(), row: usize) bool { 92 return row >= self.y1 and row < self.y2; 93 } 94 95 pub inline fn colInside(self: @This(), col: usize) bool { 96 return col >= self.x1 and col < self.x2; 97 } 98 99 pub inline fn inside(self: @This(), col: usize, row: usize) bool { 100 return self.rowInside(row) and self.colInside(col); 101 } 102}; 103 104/// Boundary of the content, useful for culling to improve draw performance. 105pub fn bounds(self: *@This(), parent: vaxis.Window) BoundingBox { 106 const right_pad: usize = if (self.vertical_scrollbar != null) 1 else 0; 107 return .{ 108 .x1 = self.scroll.x, 109 .y1 = self.scroll.y, 110 .x2 = self.scroll.x +| parent.width -| right_pad, 111 .y2 = self.scroll.y +| parent.height, 112 }; 113} 114 115/// Use this function instead of `Window.writeCell` to draw your cells and they will magically scroll. 116pub fn writeCell(self: *@This(), parent: vaxis.Window, col: usize, row: usize, cell: vaxis.Cell) void { 117 const b = self.bounds(parent); 118 if (!b.inside(col, row)) return; 119 const win = parent.child(.{ .width = .{ .limit = b.x2 - b.x1 }, .height = .{ .limit = b.y2 - b.y1 } }); 120 win.writeCell(col -| self.scroll.x, row -| self.scroll.y, cell); 121} 122 123/// Use this function instead of `Window.readCell` to read the correct cell in scrolling context. 124pub fn readCell(self: *@This(), parent: vaxis.Window, col: usize, row: usize) ?vaxis.Cell { 125 const b = self.bounds(parent); 126 if (!b.inside(col, row)) return; 127 const win = parent.child(.{ .width = .{ .limit = b.width }, .height = .{ .limit = b.height } }); 128 return win.readCell(col -| self.scroll.x, row -| self.scroll.y); 129}