lol
at v206 288 lines 8.7 kB view raw
1From: Thomas Perl <m@thp.io> 2Description: Fix FTBFS 3Origin: upstream, http://repo.or.cz/w/tennix.git/commitdiff/6144cb7626dfdc0820a0036af83a531e8e68bae6 4Bug-Debian: http://bugs.debian.org/664907 5 6--- tennix-1.1.orig/archivetool.cc 7+++ tennix-1.1/archivetool.cc 8@@ -24,6 +24,7 @@ 9 #include <assert.h> 10 #include <stdio.h> 11 #include <stdlib.h> 12+#include <libgen.h> 13 #include <sys/stat.h> 14 15 #include "archive.hh" 16--- tennix-1.1.orig/game.c 17+++ tennix-1.1/game.c 18@@ -388,6 +388,9 @@ void step(GameState* s) { 19 s->ball.move_x = 4.0 + 3.0*PLAYER(s, p).power/PLAYER_POWER_MAX; 20 s->ball.move_z = 1.1*PLAYER(s, p).power/PLAYER_POWER_MAX; 21 break; 22+ default: 23+ assert(false); 24+ break; 25 } 26 s->ball.move_y = get_move_y( s, p); 27 s->sound_events ^= SOUND_EVENT_RACKET; 28--- tennix-1.1.orig/network.h 29+++ tennix-1.1/network.h 30@@ -103,19 +103,19 @@ void 31 net_serialize_ball(const Ball* src, NetworkBall* dest); 32 33 void 34-net_unserialize_ball(const NetworkBall* src, Ball* dest); 35+net_unserialize_ball(NetworkBall* src, Ball* dest); 36 37 void 38 net_serialize_player(const Player* src, NetworkPlayer* dest); 39 40 void 41-net_unserialize_player(const NetworkPlayer* src, Player* dest); 42+net_unserialize_player(NetworkPlayer* src, Player* dest); 43 44 void 45 net_serialize_gamestate(const GameState* src, NetworkGameState* dest); 46 47 void 48-net_unserialize_gamestate(const NetworkGameState* src, GameState* dest); 49+net_unserialize_gamestate(NetworkGameState* src, GameState* dest); 50 51 #endif 52 53--- tennix-1.1.orig/locations.h 54+++ tennix-1.1/locations.h 55@@ -155,7 +155,7 @@ static Location locations[] = { 56 #endif 57 58 /* End marker */ 59- { NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, false } 60+ { NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, false, false, 0, 0 } 61 }; 62 63 unsigned int location_count() 64--- tennix-1.1.orig/tennix.cc 65+++ tennix-1.1/tennix.cc 66@@ -461,7 +461,7 @@ int main( int argc, char** argv) { 67 start_fade(); 68 gameloop(current_game, connection); 69 SDL_Delay(150); 70- while(SDL_PollEvent(&e)); 71+ while (SDL_PollEvent(&e)) {}; 72 #ifdef ENABLE_FPS_LIMIT 73 frames = 0; 74 ft = SDL_GetTicks(); 75--- tennix-1.1.orig/SDL_rotozoom.c 76+++ tennix-1.1/SDL_rotozoom.c 77@@ -365,6 +365,9 @@ int zoomSurfaceRGBA(SDL_Surface * src, S 78 79 int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy) 80 { 81+ (void)flipx; 82+ (void)flipy; 83+ 84 Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; 85 Uint8 *sp, *dp, *csp; 86 int dgap; 87@@ -393,7 +396,7 @@ int zoomSurfaceY(SDL_Surface * src, SDL_ 88 */ 89 csx = 0; 90 csax = sax; 91- for (x = 0; x < dst->w; x++) { 92+ for (x = 0; x < (Uint32)dst->w; x++) { 93 csx += sx; 94 *csax = (csx >> 16); 95 csx &= 0xffff; 96@@ -401,7 +404,7 @@ int zoomSurfaceY(SDL_Surface * src, SDL_ 97 } 98 csy = 0; 99 csay = say; 100- for (y = 0; y < dst->h; y++) { 101+ for (y = 0; y < (Uint32)dst->h; y++) { 102 csy += sy; 103 *csay = (csy >> 16); 104 csy &= 0xffff; 105@@ -410,13 +413,13 @@ int zoomSurfaceY(SDL_Surface * src, SDL_ 106 107 csx = 0; 108 csax = sax; 109- for (x = 0; x < dst->w; x++) { 110+ for (x = 0; x < (Uint32)dst->w; x++) { 111 csx += (*csax); 112 csax++; 113 } 114 csy = 0; 115 csay = say; 116- for (y = 0; y < dst->h; y++) { 117+ for (y = 0; y < (Uint32)dst->h; y++) { 118 csy += (*csay); 119 csay++; 120 } 121@@ -432,10 +435,10 @@ int zoomSurfaceY(SDL_Surface * src, SDL_ 122 * Draw 123 */ 124 csay = say; 125- for (y = 0; y < dst->h; y++) { 126+ for (y = 0; y < (Uint32)dst->h; y++) { 127 csax = sax; 128 sp = csp; 129- for (x = 0; x < dst->w; x++) { 130+ for (x = 0; x < (Uint32)dst->w; x++) { 131 /* 132 * Draw 133 */ 134@@ -801,6 +804,8 @@ SDL_Surface* rotateSurface90Degrees(SDL_ 135 void rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight, 136 double *canglezoom, double *sanglezoom) 137 { 138+ (void)zoomy; 139+ 140 double x, y, cx, cy, sx, sy; 141 double radangle; 142 int dstwidthhalf, dstheighthalf; 143--- tennix-1.1.orig/network.c 144+++ tennix-1.1/network.c 145@@ -183,7 +183,7 @@ net_serialize_ball(const Ball* src, Netw 146 } 147 148 void 149-net_unserialize_ball(const NetworkBall* src, Ball* dest) 150+net_unserialize_ball(NetworkBall* src, Ball* dest) 151 { 152 assert(src != NULL && dest != NULL); 153 dest->x = unpack_float(SDLNet_Read32(&(src->x)), -WIDTH, WIDTH*2); 154@@ -213,7 +213,7 @@ net_serialize_player(const Player* src, 155 } 156 157 void 158-net_unserialize_player(const NetworkPlayer* src, Player* dest) 159+net_unserialize_player(NetworkPlayer* src, Player* dest) 160 { 161 assert(src != NULL && dest != NULL); 162 dest->x = unpack_float(SDLNet_Read32(&(src->x)), 0, WIDTH*1.2); 163@@ -221,7 +221,7 @@ net_unserialize_player(const NetworkPlay 164 dest->power = unpack_float(SDLNet_Read32(&(src->power)), 0, 110); 165 dest->use_power = src->use_power; 166 dest->score = src->score; 167- dest->desire = src->desire; 168+ dest->desire = (PlayerDesire)src->desire; 169 dest->game = src->game; 170 memcpy(dest->sets, src->sets, sizeof(unsigned char)*(SETS_TO_WIN*2)); 171 dest->accelerate = unpack_float(SDLNet_Read32(&(src->accelerate)), 0, 200); 172@@ -250,7 +250,7 @@ net_serialize_gamestate(const GameState* 173 } 174 175 void 176-net_unserialize_gamestate(const NetworkGameState* src, GameState* dest) 177+net_unserialize_gamestate(NetworkGameState* src, GameState* dest) 178 { 179 int p; 180 181--- tennix-1.1.orig/makefile 182+++ tennix-1.1/makefile 183@@ -27,24 +27,23 @@ ifeq ($(MKCALLGRAPH),1) 184 LD = nccld 185 endif 186 187-RELEASE = 1.1 188- 189-UNAME = $(shell uname) 190+RELEASE = 1.1.1 191 192 PREFIX ?= /usr/local 193 BINDIR ?= $(PREFIX)/bin 194 DATAROOTDIR ?= $(PREFIX)/share 195 DATADIR ?= $(DATAROOTDIR)/games 196 197-LIBS = 198-CFLAGS += -W -Wall -ansi -pedantic -Wcast-qual -Wwrite-strings -DVERSION=\"$(RELEASE)\" -O2 -DPREFIX=\"$(PREFIX)\" -g 199+CFLAGS += -W -Wall -DVERSION=\"$(RELEASE)\" -O2 -DPREFIX=\"$(PREFIX)\" 200 CXXFLAGS += $(CFLAGS) 201 202 USE_PYTHON ?= 1 203 204 ifeq ($(USE_PYTHON),1) 205- CFLAGS += `python-config --includes` -DTENNIX_PYTHON 206- LIBS += `python-config --libs` 207+ PYTHON_INCLUDES := $(shell python-config --includes) 208+ PYTHON_LIBS := $(shell python-config --libs) 209+ CFLAGS += $(PYTHON_INCLUDES) -DTENNIX_PYTHON 210+ LIBS += $(PYTHON_LIBS) 211 endif 212 213 ifeq ($(NONFREE_LOCATIONS),1) 214@@ -67,17 +66,14 @@ ifeq ($(MAEMO),1) 215 CFLAGS += -DMAEMO 216 endif 217 218-ifeq ($(UNAME),Darwin) 219- SDLLIBS=$$(sdl-config --prefix)/lib 220- LIBS += $$(sdl-config --static-libs) $(SDLLIBS)/libSDL_mixer.a $(SDLLIBS)/libSDL_image.a $(SDLLIBS)/libSDL_ttf.a $(SDLLIBS)/libSDL_net.a $$(freetype-config --prefix)/lib/libfreetype.a 221- CFLAGS += $$(sdl-config --cflags) -lz 222-else 223- LIBS += $$(sdl-config --libs) -lSDL_mixer -lSDL_image -lSDL_ttf -lSDL_net 224- CFLAGS += $$(sdl-config --cflags) 225-endif 226+SDL_LIBS := $(shell sdl-config --libs) 227+SDL_CFLAGS := $(shell sdl-config --cflags) 228+ 229+LIBS += $(SDL_LIBS) -lSDL_mixer -lSDL_image -lSDL_ttf -lSDL_net 230+CFLAGS += $(SDL_CFLAGS) 231 232-SRC = tennix.cc game.c graphics.cc input.c util.c sound.cc animation.c network.c 233 OBJ = tennix.o game.o graphics.o input.o util.o sound.o animation.o archive.o SDL_rotozoom.o network.o 234+ 235 ifeq ($(MSYSTEM),MINGW32) 236 OBJ += tennixres.o 237 endif 238--- tennix-1.1.orig/game.h 239+++ tennix-1.1/game.h 240@@ -98,6 +98,13 @@ typedef struct { 241 bool inhibit_gravity; 242 } Ball; 243 244+enum PlayerDesire { 245+ DESIRE_NORMAL, 246+ DESIRE_TOPSPIN, 247+ DESIRE_SMASH, 248+ DESIRE_MAX 249+}; 250+ 251 typedef struct { 252 InputDevice* input; 253 char input_device_index; 254@@ -106,9 +113,9 @@ typedef struct { 255 float power; 256 bool use_power; 257 unsigned char score; 258- unsigned char desire; 259+ PlayerDesire desire; 260 bool type; /* is this player ai-controlled or human? */ 261- char game; /* score for the current game */ 262+ int game; /* score for the current game */ 263 unsigned char sets[SETS_TO_WIN*2]; /* score for each set */ 264 float accelerate; /* a value [0..1] how fast the user accelerates */ 265 } Player; 266@@ -118,13 +125,6 @@ enum { 267 PLAYER_TYPE_AI 268 }; 269 270-enum { 271- DESIRE_NORMAL, 272- DESIRE_TOPSPIN, 273- DESIRE_SMASH, 274- DESIRE_MAX 275-}; 276- 277 /* wait 2 seconds before we score the game */ 278 #define SCORING_DELAY 1000 279 280@@ -161,7 +161,7 @@ enum { 281 282 typedef struct { 283 const Location* location; 284- char current_location; /* index of loc. in global location table */ 285+ int current_location; /* index of loc. in global location table */ 286 Ball ball; 287 Player players[MAXPLAYERS]; 288 unsigned char serving_player;