1{ stdenv, fetchFromGitHub, cmake }:
2
3stdenv.mkDerivation rec {
4 name = "nvidia-texture-tools-${version}";
5 version = "2.1.0";
6
7 src = fetchFromGitHub {
8 owner = "castano";
9 repo = "nvidia-texture-tools";
10 rev = version;
11 sha256 = "0p8ja0k323nkgm07z0qlslg6743vimy9rf3wad2968az0vwzjjyx";
12 };
13
14 nativeBuildInputs = [ cmake ];
15
16 outputs = [ "out" "dev" "lib" ];
17
18 postPatch = ''
19 # Make a recently added pure virtual function just virtual,
20 # to keep compatibility.
21 sed -i 's/virtual void endImage() = 0;/virtual void endImage() {}/' src/nvtt/nvtt.h
22 '';
23
24 cmakeFlags = [
25 "-DNVTT_SHARED=TRUE"
26 ];
27
28 postInstall = ''
29 moveToOutput include "$dev"
30 moveToOutput lib "$lib"
31 '';
32
33 enableParallelBuilding = true;
34
35 meta = with stdenv.lib; {
36 description = "A set of cuda-enabled texture tools and compressors";
37 homepage = https://github.com/castano/nvidia-texture-tools;
38 license = licenses.mit;
39 platforms = platforms.linux;
40 };
41}