1{ fetchsvn, stdenv, mesa, unzip, libXrandr, libX11, libXxf86vm }:
2
3
4stdenv.mkDerivation rec {
5 name = "irrlicht-${version}-svn-${revision}";
6 version = "1.8";
7 revision = "5104"; # newest revision as of 05-16-15
8
9 src = fetchsvn {
10 url = "https://svn.code.sf.net/p/irrlicht/code/branches/releases/${version}"; # get 1.8 release (same regardless of rev)
11 rev = "${revision}";
12 sha256 = "18xvlrjf113mphf29iy24hmrkh7xff6j9cz0chrxjqbr9xk9h1yq";
13 };
14
15 preConfigure = ''
16 cd source/Irrlicht
17 '';
18
19 buildPhase = ''
20 make sharedlib NDEBUG=1
21 '';
22
23 preInstall = ''
24 sed -i s,/usr/local/lib,$out/lib, Makefile
25 mkdir -p $out/lib
26 '';
27
28 buildInputs = [ unzip mesa libXrandr libX11 libXxf86vm ];
29
30 meta = {
31 homepage = http://irrlicht.sourceforge.net/;
32 license = stdenv.lib.licenses.zlib;
33 description = "Open source high performance realtime 3D engine written in C++";
34 };
35}