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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354#include "imgui.h"
// This file contains custom extensions for functionality that isn't// properly supported by Dear Bindings yet. Namely:// https://github.com/dearimgui/dear_bindings/issues/55
// Wrap this in a namespace to keep it separate from the C++ APInamespace cimgui{#include "dcimgui.h"}
extern "C"{CIMGUI_API void ImFontConfig_ImFontConfig(cimgui::ImFontConfig* self){ static_assert(sizeof(cimgui::ImFontConfig) == sizeof(::ImFontConfig), "ImFontConfig size mismatch"); static_assert(alignof(cimgui::ImFontConfig) == alignof(::ImFontConfig), "ImFontConfig alignment mismatch"); ::ImFontConfig defaults; *reinterpret_cast<::ImFontConfig*>(self) = defaults;}
CIMGUI_API void ImGuiStyle_ImGuiStyle(cimgui::ImGuiStyle* self){ static_assert(sizeof(cimgui::ImGuiStyle) == sizeof(::ImGuiStyle), "ImGuiStyle size mismatch"); static_assert(alignof(cimgui::ImGuiStyle) == alignof(::ImGuiStyle), "ImGuiStyle alignment mismatch"); ::ImGuiStyle defaults; *reinterpret_cast<::ImGuiStyle*>(self) = defaults;}
// Perform the OpenGL3 backend shutdown and then zero out the imgl3w// function pointer table. ImGui_ImplOpenGL3_Shutdown() calls// imgl3wShutdown() which dlcloses the GL library handles but does not// zero out the function pointers. A subsequent ImGui_ImplOpenGL3_Init()// sees the stale (non-null) pointers, skips loader re-initialization,// and crashes when calling through them. Zeroing the table forces the// next Init to reload the GL function pointers via imgl3wInit().#ifndef IMGUI_DISABLE#if __has_include("backends/imgui_impl_opengl3.h")#ifdef ZIGPKG_IMGUI_ENABLE_OPENGL3#include "backends/imgui_impl_opengl3.h"#include "backends/imgui_impl_opengl3_loader.h"
CIMGUI_API void ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup(){ ::ImGui_ImplOpenGL3_Shutdown(); memset(&imgl3wProcs, 0, sizeof(imgl3wProcs));}#endif // ZIGPKG_IMGUI_ENABLE_OPENGL3#endif // __has_include("backends/imgui_impl_opengl3.h")#endif // IMGUI_DISABLE
}