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2.3 kB · 65 lines
Swift
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566import AppKit
/// Handler for the `send mouse position` AppleScript command defined in `Ghostty.sdef`.////// Cocoa scripting instantiates this class because the command's `<cocoa>` element/// specifies `class="GhosttyScriptMousePosCommand"`. The runtime calls/// `performDefaultImplementation()` to execute the command.@MainActor@objc(GhosttyScriptMousePosCommand)final class ScriptMousePosCommand: NSScriptCommand { override func performDefaultImplementation() -> Any? { guard NSApp.validateScript(command: self) else { return nil }
guard let x = evaluatedArguments?["x"] as? Double else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing x position." return nil }
guard let y = evaluatedArguments?["y"] as? Double else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing y position." return nil }
guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else { scriptErrorNumber = errAEParamMissed scriptErrorString = "Missing terminal target." return nil }
guard let surfaceView = terminal.surfaceView else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface is no longer available." return nil }
guard let surface = surfaceView.surfaceModel else { scriptErrorNumber = errAEEventFailed scriptErrorString = "Terminal surface model is not available." return nil }
let mods: Ghostty.Input.Mods if let modsString = evaluatedArguments?["modifiers"] as? String { guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else { scriptErrorNumber = errAECoercionFail scriptErrorString = "Unknown modifier in: \(modsString)" return nil } mods = parsed } else { mods = [] }
let mousePosEvent = Ghostty.Input.MousePosEvent( x: x, y: y, mods: mods ) surface.sendMousePos(mousePosEvent)
return nil }}