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at main 21 lines 688 B view raw
1 2@group(0) @binding(0) var tex_sampler: sampler; 3@group(0) @binding(1) var tex: texture_2d<f32>; 4 5@vertex 6fn vert(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4<f32> { 7 // fullscreen quad 8 let pos = array<vec2<f32>, 6>( 9 vec2<f32>(-1.0, -1.0), vec2<f32>(1.0, -1.0), vec2<f32>(-1.0, 1.0), 10 vec2<f32>(1.0, -1.0), vec2<f32>(1.0, 1.0), vec2<f32>(-1.0, 1.0) 11 ); 12 return vec4<f32>(pos[vertex_index], 0.0, 1.0); 13} 14 15@fragment 16fn frag(@builtin(position) frag_coord: vec4<f32>) -> @location(0) vec4<f32> { 17 let tex_size = vec2<f32>(textureDimensions(tex)); 18 let uv = frag_coord.xy / tex_size; 19 return textureSample(tex, tex_sampler, uv); 20} 21