A multiplayer VR framework w/voice chat
at main 568 B view raw
1use crate::{buffer::Buffer, packet::Packet}; 2 3#[derive(Debug, Clone)] 4pub struct PlayerVoicePacket{ 5 pub id: String, 6 pub packet: Vec<u8> 7} 8 9impl Packet for PlayerVoicePacket{ 10 fn to_buf(self) -> Buffer { 11 let mut buf = Buffer::empty(); 12 buf.set_u16(7); 13 14 buf.set_str(self.id); 15 16 buf.set_u32(self.packet.len() as u32); 17 buf.set_u8s(&self.packet); 18 19 buf 20 } 21 22 fn from_buf(buf: &mut Buffer) -> Self { 23 let id = buf.get_str(); 24 25 let length = buf.get_u32(); 26 let packet = buf.get_u8s(length as usize).to_vec(); 27 28 Self { id, packet } 29 } 30}