A multiplayer VR framework w/voice chat
1mod net; 2mod util; 3 4#[cfg(feature = "client")] 5mod client; 6 7fn main() { 8 9 #[cfg(not(feature = "client"))] 10 net::handle_net().expect("Network Module Failed."); 11 12 #[cfg(feature = "client")] 13 { 14 use std::sync::mpsc::channel; 15 16 use bevy::{DefaultPlugins, app::{App, FixedUpdate, Startup, Update}, ecs::system::Commands}; 17 18 use crate::net::client::component::ClientNetworkingManager; 19 20 let (sender, recv) = channel(); 21 let net_manager = ClientNetworkingManager::from(sender); 22 23 net::handle_net(recv).expect("Network Module Failed."); 24 25 App::new() 26 .add_plugins(DefaultPlugins) 27 .add_systems(Startup, client::setup) 28 .add_systems(Startup, move | mut commands: Commands | { 29 commands.spawn(net_manager.clone()); 30 }) 31 .add_systems(Update, client::debug_camera::update) 32 .add_systems(FixedUpdate, client::debug_camera::fixed_update) 33 .run(); 34 } 35}