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1import { ContextMenu } from "./structs/ContextMenu"; 2import { Node, NodeIO, NodeIOLinkColours } from "./structs/node"; 3import { lerp } from "./utils/lerp"; 4 5export interface PositionInfo{ 6 x: number, 7 y: number, 8 scale: number 9} 10 11const GRID_SIZE = 50; 12 13export let renderBackgroundGrid = ( 14 canvas: HTMLCanvasElement, 15 ctx: CanvasRenderingContext2D, 16 position: PositionInfo 17) => { 18 let offsetX = position.x % 50; 19 let offsetY = position.y % 50; 20 21 let gridAmountX = canvas.width / (GRID_SIZE * position.scale); 22 let gridAmountY = canvas.height / (GRID_SIZE * position.scale); 23 24 ctx.fillStyle = '#fff1'; 25 26 for (let x = 0; x < gridAmountX / 2; x++) { 27 for (let y = 0; y < gridAmountY / 2; y++) { 28 ctx.fillRect( 29 ((x * GRID_SIZE) + offsetX) * position.scale, 30 ((y * GRID_SIZE) + offsetY) * position.scale, 31 5 * position.scale, 5 * position.scale); 32 33 ctx.fillRect( 34 (((x + 1) * GRID_SIZE) - offsetX) * -position.scale, 35 ((y * GRID_SIZE) + offsetY) * position.scale, 36 5 * position.scale, 5 * position.scale); 37 38 ctx.fillRect( 39 ((x * GRID_SIZE) + offsetX) * position.scale, 40 (((y + 1) * GRID_SIZE) - offsetY) * -position.scale, 41 5 * position.scale, 5 * position.scale); 42 43 ctx.fillRect( 44 (((x + 1) * GRID_SIZE) - offsetX) * -position.scale, 45 (((y + 1) * GRID_SIZE) - offsetY) * -position.scale, 46 5 * position.scale, 5 * position.scale); 47 } 48 } 49} 50 51export let renderNodes = ( 52 canvas: HTMLCanvasElement, 53 ctx: CanvasRenderingContext2D, 54 nodes: Node[], 55 position: PositionInfo 56) => { 57 let startX = canvas.width / -2; 58 let startY = canvas.height / -2; 59 60 ctx.textBaseline = 'top'; 61 62 nodes.map(node => { 63 let nodeX = Math.round(node.x / 10) * 10; 64 let nodeY = Math.round(node.y / 10) * 10; 65 66 ctx.fillStyle = '#1f2129'; 67 ctx.strokeStyle = node.selected ? '#004696ff' : '#fff5'; 68 ctx.lineWidth = 5 * position.scale; 69 70 // Draw Node Box 71 drawRoundedRect(ctx, 72 (nodeX + startX + position.x) * position.scale, 73 (nodeY + startY + position.y) * position.scale, 74 node.w * position.scale, 75 node.h * position.scale, 76 10 * position.scale); 77 78 ctx.stroke(); 79 ctx.fill(); 80 81 // Draw Node Name 82 ctx.fillStyle = '#fff'; 83 ctx.font = (25 * position.scale) + 'px Comic Mono'; 84 ctx.textAlign = 'center'; 85 86 ctx.fillText(node.name, 87 (nodeX + (node.w * 0.5) + startX + position.x) * position.scale, 88 (nodeY + 10 + startY + position.y) * position.scale 89 ); 90 91 // Draw Inputs 92 ctx.font = (15 * position.scale) + 'px Comic Mono'; 93 ctx.textAlign = 'left'; 94 95 node.inputs.map(( input, i ) => { 96 ctx.fillStyle = NodeIOLinkColours(input); 97 ctx.fillRect( 98 (nodeX + 10 + startX + position.x) * position.scale, 99 (nodeY + 50 + (30 * i) + startY + position.y) * position.scale, 100 20 * position.scale, 20 * position.scale 101 ) 102 103 ctx.fillText(input.name, 104 (nodeX + 35 + startX + position.x) * position.scale, 105 (nodeY + 53 + (30 * i) + startY + position.y) * position.scale, 106 ) 107 }) 108 109 // Draw Outputs 110 ctx.textAlign = 'right'; 111 112 node.outputs.map(( output, i ) => { 113 ctx.fillStyle = NodeIOLinkColours(output); 114 ctx.fillRect( 115 (nodeX + (node.w - 30) + startX + position.x) * position.scale, 116 (nodeY + 50 + (30 * i) + startY + position.y) * position.scale, 117 20 * position.scale, 20 * position.scale 118 ) 119 120 ctx.fillText(output.name, 121 (nodeX + (node.w - 35) + startX + position.x) * position.scale, 122 (nodeY + 53 + (30 * i) + startY + position.y) * position.scale, 123 ) 124 }) 125 }) 126 127 nodes.map(node => { 128 let nodeX = Math.round(node.x / 10) * 10; 129 let nodeY = Math.round(node.y / 10) * 10; 130 131 node.outputs.map(( output, i ) => { 132 output.connections.map(partner => { 133 ctx.strokeStyle = NodeIOLinkColours(output); 134 drawCurve(ctx, 135 (nodeX + (node.w - 30) + 10 + startX + position.x) * position.scale, 136 (nodeY + 50 + (30 * i) + 10 + startY + position.y) * position.scale, 137 ((Math.round(partner.parent.x / 10) * 10) + 20 + startX + position.x) * position.scale, 138 ((Math.round(partner.parent.y / 10) * 10) + 60 + (30 * partner.index) + startY + position.y) * position.scale, 139 ); 140 ctx.stroke(); 141 }) 142 }) 143 }) 144} 145 146export let renderContextMenu = ( 147 ctx: CanvasRenderingContext2D, 148 contextMenu: ContextMenu 149) => { 150 if(contextMenu.visible){ 151 ctx.font = '20px Arial'; 152 ctx.textBaseline = 'top'; 153 ctx.textAlign = 'left'; 154 155 let widestItem = 0; 156 contextMenu.items.map(x => { 157 let width = ctx.measureText(x.text).width; 158 if(widestItem < width)widestItem = width; 159 }); 160 161 contextMenu.size = [ widestItem + 20, 25 * contextMenu.items.length + 20 ] 162 163 drawRoundedRect(ctx, contextMenu.position[0], contextMenu.position[1], contextMenu.size[0], contextMenu.size[1], 10); 164 ctx.fillStyle = '#444'; 165 ctx.fill(); 166 167 let submenuToRender: any = null; 168 169 contextMenu.items.map((x, i) => { 170 ctx.fillStyle = x.hovered ? '#aaa' : '#fff'; 171 ctx.fillText(x.text, contextMenu.position[0] + 10, contextMenu.position[1] + 10 + 25 * i); 172 173 if(x.hovered && x.menu){ 174 submenuToRender = x.menu; 175 submenuToRender.position = [ contextMenu.position[0] + contextMenu.size[0] + 5, contextMenu.position[1] + 25 * i ]; 176 } 177 }); 178 179 if(submenuToRender){ 180 renderContextMenu(ctx, submenuToRender); 181 } 182 } 183} 184 185export let renderTempDrawing = ( 186 canvas: HTMLCanvasElement, 187 ctx: CanvasRenderingContext2D, 188 drawingTo: [ number, number ], 189 drawingFrom: NodeIO, 190 position: PositionInfo 191) => { 192 let startX = canvas.width / -2; 193 let startY = canvas.height / -2; 194 195 ctx.fillStyle = '#f00'; 196 197 ctx.fillRect( 198 (drawingTo[0] + 10 + startX + position.x) * position.scale, 199 (drawingTo[1] + 10 + startY + position.y) * position.scale, 200 10, 10 201 ); 202 203 ctx.fillRect( 204 (drawingFrom.parent.x + (drawingFrom.parent.w - 30) + 10 + startX + position.x) * position.scale, 205 (drawingFrom.parent.y + 50 + (30 * drawingFrom.index) + 10 + startY + position.y) * position.scale, 206 10, 10 207 ); 208 209 ctx.strokeStyle = NodeIOLinkColours(drawingFrom); 210 drawCurve(ctx, 211 (drawingFrom.parent.x + (drawingFrom.parent.w - 30) + 10 + startX + position.x) * position.scale, 212 (drawingFrom.parent.y + 50 + (30 * drawingFrom.index) + 10 + startY + position.y) * position.scale, 213 (drawingTo[0] + 10 + startX + position.x) * position.scale, 214 (drawingTo[1] + 10 + startY + position.y) * position.scale, 215 ); 216 ctx.stroke(); 217} 218 219let drawCurve = ( ctx: CanvasRenderingContext2D, fromX: number, fromY: number, toX: number, toY: number ) => { 220 ctx.beginPath(); 221 222 let bias = Math.sqrt(( fromX - toX ) * ( fromX - toX ) + ( fromY - toY ) * ( fromY - toY )) / 3; 223 224 let start = [ fromX + bias, fromY ]; 225 let end = [ toX - bias, toY ]; 226 227 let midpoint = [ 228 lerp(start[0], end[0], 0.5), 229 lerp(start[1], end[1], 0.5) 230 ]; 231 232 ctx.bezierCurveTo(fromX, fromY, start[0], start[1], midpoint[0], midpoint[1]); 233 ctx.bezierCurveTo(midpoint[0], midpoint[1], end[0], end[1], toX, toY); 234} 235 236export let renderNullTab = ( 237 canvas: HTMLCanvasElement, 238 ctx: CanvasRenderingContext2D, 239) => { 240 ctx.fillStyle = '#fff'; 241 242 ctx.font = '20px Arial'; 243 ctx.textBaseline = 'middle'; 244 ctx.textAlign = 'center'; 245 246 let textX = lerp((canvas.width / -2) + 200, canvas.width / 2, 0.5); 247 let textY = lerp((canvas.height / -2) + 40, canvas.height / 2, 0.5); 248 249 ctx.font = '40px Arial'; 250 ctx.fillText('Welcome to VRCMacros', textX, textY); 251 252 ctx.font = '20px Arial'; 253 ctx.fillText('Create a new tab to get started!', textX, textY + 40); 254} 255 256let drawRoundedRect = ( ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, radius: number ) => { 257 ctx.beginPath(); 258 ctx.arc(x + radius, y + radius, radius, Math.PI, Math.PI * 1.5); 259 ctx.lineTo(x + w - radius, y); 260 ctx.arc(x + w - radius, y + radius, radius, Math.PI * 1.5, 0); 261 ctx.lineTo(x + w, y + h - radius); 262 ctx.arc(x + w - radius, y + h - radius, radius, 0, Math.PI * 0.5); 263 ctx.lineTo(x + radius, y + h); 264 ctx.arc(x + radius, y + h - radius, radius, Math.PI * 0.5, Math.PI); 265 ctx.closePath(); 266}