/* * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include "math.h" #include "fenv.h" #include "fp_private.h" #include "fenv_private.h" float acosf( float x ) { return (float)acos((double)( x )); } float asinf( float x ) { return (float)asin((double)( x )); } float atanf( float x ) { return (float)atan( (double)x ); } float atan2f( float y, float x) { return (float)atan2( (double)y, (double)x ); } float cosf( float x ) { return (float)cos((double)( x )); } float sinf( float x) { return (float)sin( (double)x ); } float tanf( float x ) { return (float)tan( (double)x ); } float acoshf( float x ) { return (float)acosh( (double)x ); } float asinhf( float x ) { return (float)asinh( (double)x ); } float atanhf( float x ) { return (float)atanh( (double)x ); } float coshf( float x) { return (float)cosh( (double)x ); } float sinhf( float x) { return (float)sinh( (double)x ); } float tanhf( float x) { return (float)tanh( (double)x ); } float expf( float x) { return (float)exp( (double)x ); } float exp2f( float x) { return (float)exp2( (double)x ); } float expm1f( float x ) { return (float)expm1( (double)x ); } float logf ( float x ) { return (float)log( (double)x ); } float log10f ( float x ) { return (float)log10( (double)x ); } float log2f ( float x ) { return (float)log2( x ); } float log1pf ( float x ) { return (float)log1p( (double)x ); } float cbrtf( float x ) { return (float)cbrt((double)( x )); } float powf ( float x, float y ) { return (float)pow ( (double)x, (double)y ); } float erff( float x ) { return (float)erf((double)( x )); } float erfcf( float x ) { return (float)erfc((double)( x )); } float lgammaf( float x ) { return (float)lgamma((double)( x )); } float tgammaf( float x ) { return (float)tgamma((double)( x )); } /* By calling through the double sqrt, we let the 970 hardware have a crack at this. */ float sqrtf ( float x ) { return (float) sqrt((double) x); } static const hexsingle HugeF = { 0x7F800000 }; static const hexsingle NegHugeF = { 0xFF800000 }; float hypotf ( float x, float y ) { register float temp; hexdouble OldEnvironment, CurrentEnvironment; register float FPR_z, FPR_one, FPR_inf, FPR_Minf, FPR_absx, FPR_absy, FPR_big, FPR_small; register double FPR_env; FPR_z = 0.0f; FPR_one = 1.0f; FPR_inf = HugeF.fval; FPR_Minf = NegHugeF.fval; FPR_absx = __FABSF( x ); FPR_absy = __FABSF( y ); /******************************************************************************* * If argument is SNaN then a QNaN has to be returned and the invalid * * flag signaled. * *******************************************************************************/ if (unlikely( ( x == FPR_inf ) || ( y == FPR_inf ) || ( x == FPR_Minf ) || ( y == FPR_Minf ) )) return FPR_inf; if (unlikely( ( x != x ) || ( y != y ) )) { x = __FABSF ( x + y ); return x; } if ( FPR_absx > FPR_absy ) { FPR_big = FPR_absx; FPR_small = FPR_absy; } else { FPR_big = FPR_absy; FPR_small = FPR_absx; } // Now +0.0 <= FPR_small <= FPR_big < INFINITY if (unlikely( FPR_small == FPR_z )) return FPR_big; FEGETENVD( FPR_env ); // save environment, set default FESETENVD( FPR_z ); temp = FPR_small / FPR_big; OldEnvironment.d = FPR_env; temp = sqrtf ( FPR_one + temp * temp ); FEGETENVD_GRP( CurrentEnvironment.d ); CurrentEnvironment.i.lo &= ~FE_UNDERFLOW; // Clear any inconsequential underflow FESETENVD_GRP( CurrentEnvironment.d ); temp = FPR_big * temp; // Might raise UNDERFLOW or OVERFLOW FEGETENVD_GRP( CurrentEnvironment.d ); OldEnvironment.i.lo |= CurrentEnvironment.i.lo; // Pick up any UF or OF FESETENVD_GRP( OldEnvironment.d ); // restore caller's environment return temp; }