#include CFTypeID SCNetworkReachabilityGetTypeID(void) { return 0; } Boolean SCNetworkReachabilityScheduleWithRunLoop(SCNetworkReachabilityRef ref, CFRunLoopRef rl, CFStringRef rlMode) { return 0; } Boolean SCNetworkReachabilityUnscheduleFromRunLoop(SCNetworkReachabilityRef ref, CFRunLoopRef rl, CFStringRef rlMode) { return 0; } Boolean SCNetworkReachabilitySetCallback(SCNetworkReachabilityRef target, SCNetworkReachabilityCallBack cb, SCNetworkReachabilityContext* ctxt) { return 0; } Boolean SCNetworkReachabilityGetFlags(SCNetworkReachabilityRef target, SCNetworkReachabilityFlags* flags) { return 0; } SCNetworkReachabilityRef SCNetworkReachabilityCreateWithName(CFAllocatorRef allocator, const char* nodeName) { return NULL; } SCNetworkReachabilityRef SCNetworkReachabilityCreateWithAddressPair(CFAllocatorRef allocator, const struct sockaddr* localAddress, const struct sockaddr* remoteAddress) { return NULL; } SCNetworkReachabilityRef SCNetworkReachabilityCreateWithAddress(CFAllocatorRef allocator, const struct sockaddr* remoteAddress) { return NULL; }