project(GLKit) remove_sdk_framework(GLKit) set(DYLIB_COMPAT_VERSION "1.0.0") set(DYLIB_CURRENT_VERSION "118.0.0") set(FRAMEWORK_VERSION "A") generate_sdk_framework(GLKit VERSION ${FRAMEWORK_VERSION} HEADER "include/GLKit" ) add_framework(GLKit FAT CURRENT_VERSION VERSION ${FRAMEWORK_VERSION} SOURCES src/GLKit.m src/GLKBaseEffect.m src/GLKSkyboxEffect.m src/GLKMatrix.m src/GLKMeshBufferHolder.m src/GLKMeshBufferZone.m src/GLKMeshBuffer.m src/GLKMeshBufferAllocator.m src/GLKSubmesh.m src/GLKMesh.m src/GLKReflectionMapEffect.m src/GLKEffect.m src/GLKShaderBlockNode.m src/GLKHashableBigInt.m src/GLKShadingHash.m src/GLKEffectProperty.m src/GLKEffectPropertyConstantColor.m src/GLKEffectPropertyFog.m src/GLKEffectPropertyLight.m src/GLKEffectPropertyMaterial.m src/GLKEffectPropertyTexGen.m src/GLKEffectPropertyTexture.m src/GLKEffectPropertyTransform.m src/GLKTextureTXR.m src/GLKTexture.m src/GLKTextureInfo.m src/GLKTextureLoader.m DEPENDENCIES system objc Foundation )