#include "CGLTypes.h" #include "CGLContext.h" #include "CGLContextImpl.h" CGLError CGLLockContext(CGLContextObj context) { if (!context) return kCGLBadContext; context->priv->lock(); return kCGLNoError; } CGLError CGLUnlockContext(CGLContextObj context) { if (!context) return kCGLBadContext; context->priv->unlock(); return kCGLNoError; }