#include "SCNetworkConnection.h" CFTypeID SCNetworkConnectionGetTypeID(void) { return 0; } Boolean SCNetworkConnectionScheduleWithRunLoop(SCNetworkConnectionRef ref, CFRunLoopRef rl, CFStringRef rlMode) { return 0; } Boolean SCNetworkConnectionUnscheduleFromRunLoop(SCNetworkConnectionRef ref, CFRunLoopRef rl, CFStringRef rlMode) { return 0; } Boolean SCNetworkConnectionStop(SCNetworkConnectionRef ref, Boolean force) { return 0; } Boolean SCNetworkConnectionStart(SCNetworkConnectionRef ref, CFDictionaryRef userOptions, Boolean linger) { return 0; } Boolean SCNetworkConnectionCopyUserPreferences(CFDictionaryRef selectionOptions, CFStringRef serviceID, CFDictionaryRef* userOptions) { return 0; } SCNetworkConnectionRef SCNetworkConnectionCreateWithServiceID(CFAllocatorRef allocator, CFStringRef serviceID, SCNetworkConnectionCallBack cb, SCNetworkConnectionContext* ctxt) { return NULL; }