1#include "stdafx.h"
2
3#include "DirectionalTile.h"
4
5DirectionalTile::DirectionalTile(int id, Material *material, bool isSolidRender) : Tile(id, material, isSolidRender)
6{
7}
8
9int DirectionalTile::getDirection(int data)
10{
11 return data & DIRECTION_MASK;
12}