1#pragma once
2
3enum eBodyPart
4{
5 eBodyPart_Unknown=0,
6 eBodyPart_Head,
7 eBodyPart_Body,
8 eBodyPart_Arm0,
9 eBodyPart_Arm1,
10 eBodyPart_Leg0,
11 eBodyPart_Leg1,
12};
13
14typedef struct
15{
16 eBodyPart ePart;
17 float fX,fY,fZ,fW,fH,fD,fU,fV;
18}
19SKIN_BOX;