the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Tile_SPU.h"
4
5class WoolCarpetTile_SPU : public Tile_SPU
6{
7public:
8 WoolCarpetTile_SPU(int id) : Tile_SPU(id) {}
9
10 Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(cloth_Id)->getTexture(face, data); }
11 bool isSolidRender(bool isServerLevel = false) { return false; }
12 void updateDefaultShape() { updateShape(0); }
13 void updateShape(ChunkRebuildData *level, int x, int y, int z) { updateShape(level->getData(x, y, z)); }
14
15protected:
16 void updateShape(int data)
17 {
18 int height = 0;
19 float o = 1 * (1 + height) / 16.0f;
20 setShape(0, 0, 0, 1, o, 1);
21 }
22
23public:
24 bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
25 {
26 if (face == 1) return true;
27 return Tile_SPU::shouldRenderFace(level, x, y, z, face);
28
29 }
30};