the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "EntityTile_SPU.h" 3 4 5class BrewingStandTile_SPU : public EntityTile_SPU 6{ 7public: 8 BrewingStandTile_SPU(int id) : EntityTile_SPU(id) {} 9 virtual bool isSolidRender(bool isServerLevel = false) { return false; } 10 virtual int getRenderShape() { return SHAPE_BREWING_STAND; } 11 virtual bool isCubeShaped() { return false; } 12 virtual void updateDefaultShape() { setShape(0, 0, 0, 1, 2.0f / 16.0f, 1); } 13 Icon_SPU *getBaseTexture() { return &ms_pTileData->brewingStand_iconBase; } 14};