the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "EntityTile_SPU.h"
3
4
5class BrewingStandTile_SPU : public EntityTile_SPU
6{
7public:
8 BrewingStandTile_SPU(int id) : EntityTile_SPU(id) {}
9 virtual bool isSolidRender(bool isServerLevel = false) { return false; }
10 virtual int getRenderShape() { return SHAPE_BREWING_STAND; }
11 virtual bool isCubeShaped() { return false; }
12 virtual void updateDefaultShape() { setShape(0, 0, 0, 1, 2.0f / 16.0f, 1); }
13 Icon_SPU *getBaseTexture() { return &ms_pTileData->brewingStand_iconBase; }
14};