the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h"; 2#include "LeashKnotModel.h" 3#include "ModelPart.h" 4 5LeashKnotModel::LeashKnotModel() 6{ 7 _init(0, 0, 32, 32); 8} 9 10LeashKnotModel::LeashKnotModel(int u, int v, int tw, int th) 11{ 12 _init(u, v, tw, th); 13} 14 15void LeashKnotModel::_init(int u, int v, int tw, int th) 16{ 17 texWidth = tw; 18 texHeight = th; 19 knot = new ModelPart(this, u, v); 20 knot->addBox(-3, -6, -3, 6, 8, 6, 0); 21 knot->setPos(0, 0, 0); 22} 23 24void LeashKnotModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) 25{ 26 setupAnim(time, r, bob, yRot, xRot, scale, entity); 27 28 knot->render(scale, usecompiled); 29} 30 31void LeashKnotModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim) 32{ 33 Model::setupAnim(time, r, bob, yRot, xRot, scale, entity); 34 35 knot->yRot = yRot / (180 / PI); 36 knot->xRot = xRot / (180 / PI); 37}