the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "Tutorial.h"
3#include "TutorialConstraints.h"
4#include "TutorialTask.h"
5
6TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints,
7 bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
8 : tutorial( tutorial ), descriptionId( descriptionId ), m_promptId( -1 ), enablePreCompletion( enablePreCompletion ),
9 areConstraintsEnabled( false ), bIsCompleted( false ), bHasBeenActivated( false ),
10 m_bAllowFade(bAllowFade), m_bTaskReminders(bTaskReminders), m_bShowMinimumTime( bShowMinimumTime), m_bShownForMinimumTime( false )
11{
12 if(inConstraints != NULL)
13 {
14 for(AUTO_VAR(it, inConstraints->begin()); it < inConstraints->end(); ++it)
15 {
16 TutorialConstraint *constraint = *it;
17 constraints.push_back( constraint );
18 }
19 delete inConstraints;
20 }
21
22 tutorial->addMessage(descriptionId);
23}
24
25TutorialTask::~TutorialTask()
26{
27 enableConstraints(false);
28
29 for(AUTO_VAR(it, constraints.begin()); it < constraints.end(); ++it)
30 {
31 TutorialConstraint *constraint = *it;
32
33 if( constraint->getQueuedForRemoval() )
34 {
35 constraint->setDeleteOnDeactivate(true);
36 }
37 else
38 {
39 delete constraint;
40 }
41 }
42}
43
44void TutorialTask::taskCompleted()
45{
46 if( areConstraintsEnabled == true )
47 enableConstraints( false );
48}
49
50void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
51{
52 if( !enable && (areConstraintsEnabled || !delayRemove) )
53 {
54 // Remove
55 for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
56 {
57 TutorialConstraint *constraint = *it;
58 //app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
59 tutorial->RemoveConstraint( constraint, delayRemove );
60 }
61 areConstraintsEnabled = false;
62 }
63 else if( !areConstraintsEnabled && enable )
64 {
65 // Add
66 for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
67 {
68 TutorialConstraint *constraint = *it;
69 tutorial->AddConstraint( constraint );
70 }
71 areConstraintsEnabled = true;
72 }
73}
74
75void TutorialTask::setAsCurrentTask(bool active /*= true*/)
76{
77 bHasBeenActivated = active;
78}