the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "XboxStructureActionPlaceBlock.h"
3#include "..\..\..\Minecraft.World\StringHelpers.h"
4#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
5
6XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
7{
8 m_x = m_y = m_z = m_tile = m_data = 0;
9}
10
11void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
12{
13 ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
14
15 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
16 dos->writeUTF(_toString(m_x));
17 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
18 dos->writeUTF(_toString(m_y));
19 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
20 dos->writeUTF(_toString(m_z));
21
22 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
23 dos->writeUTF(_toString(m_data));
24 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
25 dos->writeUTF(_toString(m_tile));
26}
27
28
29void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue)
30{
31 if(attributeName.compare(L"x") == 0)
32 {
33 int value = _fromString<int>(attributeValue);
34 m_x = value;
35 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x);
36 }
37 else if(attributeName.compare(L"y") == 0)
38 {
39 int value = _fromString<int>(attributeValue);
40 m_y = value;
41 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y);
42 }
43 else if(attributeName.compare(L"z") == 0)
44 {
45 int value = _fromString<int>(attributeValue);
46 m_z = value;
47 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z);
48 }
49 else if(attributeName.compare(L"block") == 0)
50 {
51 int value = _fromString<int>(attributeValue);
52 m_tile = value;
53 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile);
54 }
55 else if(attributeName.compare(L"data") == 0)
56 {
57 int value = _fromString<int>(attributeValue);
58 m_data = value;
59 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data);
60 }
61 else
62 {
63 GameRuleDefinition::addAttribute(attributeName, attributeValue);
64 }
65}
66
67bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
68{
69 app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
70 structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB);
71 return true;
72}