the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "LevelStorageSource.h" 5 6class MemoryLevelStorageSource : public LevelStorageSource 7{ 8public: 9 MemoryLevelStorageSource(); 10 wstring getName(); 11 shared_ptr<LevelStorage> selectLevel(const wstring& levelId, bool createPlayerDir); 12 vector<LevelSummary *> *getLevelList(); 13 void clearAll(); 14 LevelData *getDataTagFor(const wstring& levelId); 15 bool isNewLevelIdAcceptable(const wstring& levelId); 16 void deleteLevel(const wstring& levelId); 17 void renameLevel(const wstring& levelId, const wstring& newLevelName); 18 bool isConvertible(const wstring& levelId); 19 bool requiresConversion(const wstring& levelId); 20 bool convertLevel(const wstring& levelId, ProgressListener *progress); 21};