the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.tile.h"
4#include "net.minecraft.world.level.tile.entity.h"
5#include "net.minecraft.h"
6#include "net.minecraft.world.h"
7#include "net.minecraft.core.h"
8#include "DropperTile.h"
9
10DropperTile::DropperTile(int id) : DispenserTile(id)
11{
12 DISPENSE_BEHAVIOUR = new DefaultDispenseItemBehavior();
13}
14
15void DropperTile::registerIcons(IconRegister *iconRegister)
16{
17 icon = iconRegister->registerIcon(L"furnace_side");
18 iconTop = iconRegister->registerIcon(L"furnace_top");
19 iconFront = iconRegister->registerIcon(getIconName() + L"_front_horizontal");
20 iconFrontVertical = iconRegister->registerIcon(getIconName() + L"_front_vertical");
21}
22
23DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> item)
24{
25 return DISPENSE_BEHAVIOUR;
26}
27
28shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
29{
30 return shared_ptr<DropperTileEntity>( new DropperTileEntity() );
31}
32
33void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
34{
35 BlockSourceImpl source(level, x, y, z);
36 shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
37 if (trap == NULL) return;
38
39 int slot = trap->getRandomSlot();
40 if (slot < 0)
41 {
42 level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
43 }
44 else
45 {
46 shared_ptr<ItemInstance> item = trap->getItem(slot);
47 int face = level->getData(x, y, z) & DispenserTile::FACING_MASK;
48 shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
49 shared_ptr<ItemInstance> remaining = nullptr;
50
51 if (into != NULL)
52 {
53 remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);
54
55 if (remaining == NULL)
56 {
57 remaining = item->copy();
58 if (--remaining->count == 0) remaining = nullptr;
59 }
60 else
61 {
62 // placing one item failed, so restore original count
63 remaining = item->copy();
64 }
65 }
66 else
67 {
68 remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
69 if (remaining != NULL && remaining->count == 0) remaining = nullptr;
70 }
71
72 trap->setItem(slot, remaining);
73 }
74}