1#include "stdafx.h"
2
3#include "AmbientCreature.h"
4
5AmbientCreature::AmbientCreature(Level *level) : Mob(level)
6{
7}
8
9bool AmbientCreature::canBeLeashed()
10{
11 return false;
12}
13
14bool AmbientCreature::mobInteract(shared_ptr<Player> player)
15{
16 return false;
17}