the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "ZombieModel.h"
3#include "..\Minecraft.World\Mth.h"
4#include "ModelPart.h"
5
6ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32)
7{
8}
9
10ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight) : HumanoidModel(g, yOffset, texWidth, texHeight)
11{
12}
13
14ZombieModel::ZombieModel(float g, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
15{
16}
17
18void ZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
19{
20 HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity, uiBitmaskOverrideAnim);
21
22 float attack2 = Mth::sin(attackTime*PI);
23 float attack = Mth::sin((1-(1-attackTime)*(1-attackTime))*PI);
24 arm0->zRot = 0;
25 arm1->zRot = 0;
26 arm0->yRot = -(0.1f-attack2*0.6f);
27 arm1->yRot = +(0.1f-attack2*0.6f);
28 arm0->xRot = -(float)PI/2.0f;
29 arm1->xRot = -(float)PI/2.0f;
30 arm0->xRot -= attack2*1.2f-attack*0.4f;
31 arm1->xRot -= attack2*1.2f-attack*0.4f;
32 arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f);
33 arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f);
34 arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f);
35 arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f);
36}